The Ancestral Ring

MacGyverInSpace

Monarch
Joined
Mar 30, 2007
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312
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a.k.a. a.a.5, toasters. . . .
A little open ended idea for something neat. Perhaps it is best reserved for a vannila-esque mode comp.
The ancestral ring
-Either:
- Appears on a random tile on the map
- is discovered in a mine or upon completion of an “exploration” at an ancient temple.
-Then players can choose to
- use workers (or adepts?) to reassemble it on the existing tile
- move it (upon pillaging, perhaps) to a city in a similar method to the dragons hoard

-After this, the owning player (and perhaps others through open borders?) can move scouts and other units to that tile and begin exploring the ether that lies through the ring. (Just standing there, not fortifing, perhaps? IDK much about implementation, this is a noob post for me)They may bring back gold, gain experience, form trade alliances with peoples on other plains, and if you sacrifice workers, perhaps even resources!
This all sounds good, indeed, way unbalanced, but there have to be to be some inherent drawbacks,
upon resurrection and exploration through the stancestral ring, several things can happen:
- There is a chance that a civilization known only as the “Gold” will show up, with a few of their UU Spartiatoi known as “Iyathaw” and demand all inhabitants of the world worship and pay tribute to the Evil God “insert name”.They may declare war on you if you do not comply, and you may end up with an exceedingly powerful enemy overrunning your capital city! Or. . . a powerful ally and you their vassal.
- Random barbarians of varying levels of technology and magics.
- Etherr...plague!
 
A SG-1 mod does exist, but it kinda sucks. It is just vanilla plus a new civ called SG-1 that produced SG-teams instead of Marines and had each member of SG-1 as a possible leader for SG-1. A Stargate mod that actually had something to do with the series plot would be good but definitely does not belong in FfH.
 
After thinking about why I bothered to post this, I remembered an original supporting idea:
Such a mod will allow you to keep "exploring" once all the exploring on the plain of Erebus is completed.
I always think of Erebus as part of a planet that underwent a massive and devastating Ice Age, and the part you play in is just one of possibly many smaller areas that has thawed. Fantasy just doesn't feel right on a world scale where one tile is the size of (hmm, a sqaurish country...)Poland.

However I don't mind imagining a science fiction backstory for a story's setting, and most of the time its combined with the traditional cause of magic-miss comprehension of phenomena and technology or tricks-with the classic fallen civilization, who left behind some "enchanted weapons" (far superior to muskets) some tools to "enchant" them with, or maybe a caretaker supercomputer wired to some transporters and a massive holographic array, that has altered it's programming and interface to benefit its now primitive charges.

But yeah, its o.k. if no one does this, it might not be the best thing to spend time on, so maybe I eventually will. Thanks to the posters.
 
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