The Ancient Mediterranean Mod (TAM) - Large Map ver 2.5j

grs said:
Hmm...do we really want to spit in Caesar face right now?
Why not?

I could build the fist city on the 2nd spot first, though.
Yet, I have never encountered extra AI agression by building close.
 
Please note that there is no local culture in this mod until much later in the game. So if we want to grab something, like food bonus or resource (second wool), it better be in the 9-tile radius of the city. Also, we should have some copper, tin, and iron apparently in the Alps. I like the most western city which grabs us cow, wheat, olives, wool, and a bunch of mountains at the same time. It is a bit too far from the capital, but we can buld (or capture) "bridging" city(ies) later on.

Caesar is aggressive fellow, true. But he will have some room for expansion. Might be enough time for us to build a few units for defense. That is one of the reasons I don't like to start in the center of the map at all. And no food bonus on start hurts as well proportionally to the difficulty level. We might be better off as Massagetae. :lol:

But nobody said it will be easy. ;)
 
Preturn 6500 BC: Akots has left our rhealm in fine shape. King Priamos is ahead natur cult and copper working, but there is no uses in trying to be it now.

Turn 1; 6450 BC: We have a settler. I switch to Etrsucan pottery. the settler goes west. Our western scout-warrior meets barbs, but sees pink borders (Gallai, already known). Our Black Sea scouting warriro sees the borders of purple (Dacian?) borders.
Turn 2; 6400 BC: no barb attacks
Turn 3; 6350 BC: :sleep:
Turn 4; 6300 BC: Volci is founded. Our capital will make units (veteran), Volci the super granary. We buy Nature Cult from Alexander for 153 gold & 3gpt; We buy copper working From the Romans for Nature Cult & 55 gold. The Dacian appear to be of no use, atm.
Turn 5; 6250 BC: :sleep:
Turn 6; 6200 BC: We meet the Huns. No traeres possible.
Turn 7; 6150 BC: Caer, Archer => Archer
Turn 8; 6100 BC: We discover a borderline on a nwely discovered island. We name it Great Britain :smug: .
Turn 9; 6050 BC: Still no techs around.
Turn 10; 6000 BC: I finally get to some mm-ing to do. Volci needs 2 grains, but has three. We are able to add an extra shield to the production of out super granary!
Turn 11; 5950 BC: Caere, Archer => Archer. We meet the Britons. They are backward, but have 303 gold and 2 gpt. We can get that for any either WC or the Wheel :) . I pick WC, but can't tell you why. Just picked it ;) .
Turn 12; 5900 BC: Sheep connected. We meet the Goths.

Stapel's moment of criticism: Akots, you roaded and mined the tile northwest of Caere. This til e can thus not be used for more advanced MM-stuff. I know, a minor thing, yet these can be the things that can be important. I do realise I make mistakes, and do expect you to tell what you don't like!

Turn 13; 5850 BC: Caere gets mm-ed. It needs another 8 shields, but can do 6 shields. maximised for money thus. Both the Trojans and the Macedonians have Chariots. Torjans will seel for 358 (we have 366), the Macedoians need 1gpt extra. There is nothing we can do with chariots from the tech brokers perspective. We still can sell three techs to the Iberians. They have 130 gold or so. So, when ohter techs come arounbd, we will have severla possibilites to trade. Currency needs another 18 turns.

No, I am not hallucinating. The science slider constantly jumps to 40%. WTH?? 10% is sufficient! Am I missing something?


Turn 14; 5800 BC: We meet the Scythians. They're backward.
Interturn: Casar wants 37 gold. Usually I ALWAYS tell the AI the back-off, mostly for war happiness reasons. But, in this situation I am happy to pay him :) . Note, would it have been Priamos, I would have told him to back off.
Turn 15; 5750 BC: Caere, Archer => settler (will grow to 4 in 5 turns. Settler finished in 9). Vercingetorix of the Gallians has 139 gold, and is willing to pay us 135 for nature cult. We accept. Viriato is willing to pay 134 gold of his 136 for nature cult. we accept again.
Turn 16; 5700 BC: We meet the Germanic Tribes. Nothing special. Priamos has pottery. He won't sell it. Too bad, we could have traded pottery to the Macedonians for Chariots.
Turn 17; 5650 BC: :sleep:
Turn 18; 5600 BC: Priamos also has woodworking. He must be trading around with the peoples south-east of him.
Turn 19; 5550 BC: Alexander now has pottery and chariots. The Scythians also have chariots. We can buy pottery from ALex for 389 gold. We buy chariots from the Scythians for 3gpt, pottery and 10 gold.
Turn 20; 5500 BC: Alex now has wood working too. Not for sale. We have currency in 11.

I propose the next player takes 15 turns, and then 10 each. Our only worker is mining a tile near Volci. I think we needed the shields for ourt super-granary. When it's finsihed, we shoudl road it, to connect Volci to the sheep.
N.B. We need to slide lux to 10% for a few turns. Volci will grow to size 4 soon.
 
Stapel said:
No, I am not hallucinating. The science slider constantly jumps to 40%. WTH?? 10% is sufficient! Am I missing something?
lurker's comment: Government has most likely low rate cap :)
 
k, my turn!

[1 - 5450 BC] Trade pottery to alarich of the goths for 220 gold, to caesar for 430 and 1gpt and to the germans for 130 an 2gpt. Buy wood working from alexander for 428gold. We are now even with troy.

Archer on the alps sent to the east, to scout inside italy. Sometimes Mycenae and Minoans build colonies there so it might be useful to make contacts with them. Beside, we are sea -fairing so I may find some suitable spots for a coastal town.

IBT the harbour of carthage is done in North africa.

[3 - 5350 BC] Caere finishes settlers>swithced to spearman.
Settler sent to the hill in the west, accompanied by an archer from Caere.

[5 - 5250 BC] worker finishes the mine, starts road.
Warrior in the east reaches hun borders. We give the huns ww+90g and they give us ceremonial burial which macedonia and troy already have.
Raise lux to 10% to prevent disorder in Volci.

[7 - 5150 BC] Trading time! Wheel to Iberia for 100+2gpt. Chariots to Galiia for 120+4gpt. Well nothing else. GPT stands for +10. Currency in 4 turns and a city next turn. Etruscan pottery in 20.

[8 - 5100 BC] Gravisca founded. works on a second worker.
Archer in italy is blocked by roman borders and I dont wish to upset them , so next turn it will turn back to protect one of our cities.
Tryo got horseback riding but wouldnt sell.

[9 - 5050] Macedonian also have HBR now so troy isnt a monopoly anymore.
I buy it from troy as they offered the lower price of 737 of our 777 and then i sell it to the huns for 360+1gpt.

[10 - 5000 BC] Dead end to the warrior in the east. Since we pay -1 unit cost the warrior gruop decides to be brave and sacrifices itself to celebrate the new millenia :).

[11 - 4950 BC] Great news! Our capital's cultural influence expanded, the worker finished the road and moves to bg west of volci to mine and road, and finally we have currency. I chose to research rune script to alphabet to math path. It will serve us best this time I think. also science rate raised to 60%.
RS due to 36t.

[13 - 4850 BC] Caere built spearman, switched to settler.
Just my luck, Troy(but noone else) has rune script /=.
continue anyhow as I think it is better off this way. We may buy it when we can and sell to macedonia or huns. However I decreased science to 10% again. 58 to research, 16 gpt.

IBT 14-15 Alex demands currecy. I reject. He declares. We can defend oursleves! Prepare to war.

[15 - 4750 BC] King Winterfell the merchant dies while hunting sheep. May he rest in peace. Crown passes to his son grs. May he rule wisely and agrressively.


Well. The next player will have a war to fight, but I don't think it will be too hard. Macedonia will take a lot of time to bring soldiers to our territory. Build some def anyhow.

Good luck.

The save
 
BTW:

The Macedonians do have their horse-generating wonder. Be sure to build up military ASAP!
 
Can anyone post a map of our land please ? And a minimap ?

Heavens, this mod is completely mad. :crazyeye: The expansion rate is dead slow but trades are aplenty. There really is something odd there. Two totally different scales... It's weird to play with tons of gold and techs and still have 2 or 3 cities.

BTW, wouldn't it have been better to just make no research at all in this game, since there are 30 other civs ?? With the expansion rate we have, we won't be able to make a good use of all we learn before a looong time, so why not make gold instead, and buy at low cost ?
 
kryszcztov said:
Can anyone post a map of our land please ? And a minimap ?

...

BTW, wouldn't it have been better to just make no research at all in this game, since there are 30 other civs ?? With the expansion rate we have, we won't be able to make a good use of all we learn before a looong time, so why not make gold instead, and buy at low cost ?

Well with the civ we chose it might be right indeed, but if we are on 10% only it is not so bad.

Oh and I will upload and poost it here soon.

Another important thing I wanted to say. What we actually lack in here for the moment is small objectives and a greater goal. What is our mission? What should we do?
Well we can't head for acultural victory, not single city nor all civ. It wouldn't work for us. It will be really hard to reach domination not to talk about conquest. What we got left is the silk road(like spaceship) or points. That should be our main goal IMHO. Meanwhile, to increase our power here are some advices:
1. conquer antium from rome and expand by settling in the sout-western coast of liguria and maybe if we can of the iberian peninsula.
2. Build a fleet and an army in order to conquer the sea civs minoa and mycenae. Usually they aren't so powerfull and they're lands are rich. Also, the minoans has a colony in asia minor, which leads me to the next objective.
3. Conquer Troy. They are not the most powerfull, they have a lot of money and they lead in tech. If we manage to finish them off we can catch the lead.
If we can conquer them we will also be able to conquer Lydia in asia minor, which has a very valuable sic specific wonder..

Well that's all for now. Hope you play soon ^^
 
kryszcztov said:
BTW, wouldn't it have been better to just make no research at all in this game, since there are 30 other civs ?? With the expansion rate we have, we won't be able to make a good use of all we learn before a looong time, so why not make gold instead, and buy at low cost ?

And

Winterfell said:
Well with the civ we chose it might be right indeed, but if we are on 10% only it is not so bad.

I would very much like you guys to actually read what I have been doing. It should be clear from my comments now, there is minimum 40% research (when lux is 0%)............................
 
About 40% tax - it stays put if luxury is set to 10%. But it can be turned down, just make sure it is done every turn.


The problem is what to do with all this gold. And we can get a few thousand gold anyhow hopefully before the cash-rushing government.

How's about copper? Do we have it?

Looks like the Deity tech rate is indeed rather high. And this amount of trading surely need MapStat.

However, instead of holding for Currency, I would have distributed it around for whatever gold and tech are available. War with Macedon might be unpleasant and highly unpleasant since usually AI (at my experience) is not eager to make peace rather soon. And it is a Deity AI which can produce a lot of units. Good tactics may be building a few archers and scaring the invaders from the mountain tops.

1. akots
2. Stapel
3. Winterfell - just played
4. grs - UP - taking 15 turns?
5. Bezhukov - preparing himself
6. Krys
 
Italy would be great indeed, but its gonna be really hard as we have no copper. That's why I offered capturing the less powerfull civs that do have copper such has minoa.

And about macedonia - we should be prepared but not over-worried. It will take them many turns to send attackers as they are pretty far. By the time they will arrive we will be able to protect ourselves. I hope :P

BTW, can you post a link where to get mapstat from plz?
 
Winterfell said:
And about macedonia - we should be prepared but not over-worried. It will take them many turns to send attackers as they are pretty far. By the time they will arrive we will be able to protect ourselves. I hope :P

Dude, there is only 2 or 3 tiles between our borders!

About mapstat:
I prefer not to use this cheaters-program.
 
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