The Ancient Mediterranean Mod (TAM) - Large Map ver 2.5j

Stapel said:
Dude, there is only 2 or 3 tiles between our borders!

You didnt see the whole map if so. There are 2-3 tiles between our borders with their city Edessa, which is about 15 tiles far from their core. They will not produce wnough units in this colony. Here, see a screenie: Edessa
 
About 40% tax - it stays put if luxury is set to 10%. But it can be turned down, just make sure it is done every turn.
Tbh, this is cheating, the rate cap is there for a reason. We should not get around it, only because it is not implemented properly by the game engine.

4. grs - UP - taking 15 turns?
Got it and will play 15.
 
grs said:
Tbh, this is cheating, the rate cap is there for a reason. We should not get around it, only because it is not implemented properly by the game engine. ...

The rate cap is only for upping science, not for tax purposes. There is no minimal cap for science rate. This is a bug since C3C has no caps it has not been fixed in the patches. :p
 
The rate cap is only for upping science, not for tax purposes. There is no minimal cap for science rate. This is a bug since C3C has no caps it has not been fixed in the patches.
Sorry, but this is not true. If that was meant like you say, why does the game fix it after every turn?

EDIT: If we agree to play that way, ok. But it is definetely taking advantage of a bug/loophole.
 
Stapel said:
... About mapstat:
I prefer not to use this cheaters-program.

Do as you wish but make sure you click diplo on each civ every turn otherwise we can miss some valuable trades. Since there are 30 civs in this game, I'll bet you get bored and finally will give up. And it is not a cheater program by no means it is. It is invaluable tool for management of +20 cities as well. :p

However, if you are going to use it in PBEM, it still might have some bugs in it even with the latest version. ;)

Please follow the link to the Dianthus' sig and dowload it from his website.
http://forums.civfanatics.com/member.php?userid=29381

@grs: Do as you wish, I don't think it is that important. When I remember to adjust it, I do adjust but when I don't remember, I let it go.

@Winterfell: the link to picture is broken and I cannot find it in the uploads folder.
 
Just to be clear : I accepted to come in this game, to play with friends (and hello to the ones I don't know yet), but at no price I will cave in cheating tricks and whatnot. I'm glad the RBCiv rules were quoted, but not enough loud IMHO. It also appears that RBCiv rules are getting a bit old, as Sirian himself could tell (no update for C3C was made). And this is a mod, which means some things (many things !) have changed regarding the rules, like worker trading : this needs updating but we don't know the mod well !! :eek: Finally I don't want to use cheating programs like all GOTM players do, it's just annoying. I can handle long turn because I'm a superhero, so no problemo with me. :) And please let the slider like the program puts it.

Me want map. :p
 
Sure, MapStat or TradeAssist is certainly not mandatory just don't screw up the trades and micromanagement. ;)

I'd like to stick to RBC rules especially regarding exploits very strictly as well. For those players who are not familiar enough with them, please follow the link in the Krys' sig and read the rules page at the RBC website.

The only thing that seems to need adjustment is worker trades which IMO better be not permitted up to turn 100. Afterwards we are free to trade as many as we can. Other things are probably OK as they are in the rules. Certainly, in case of doubt we can decided what is allowed and what is not. It might be better not to use the barbarian fix though, at least I have not used it when it was indeed critical. Now it does not seem to be that important since Deity AI has taken care of them. I'm also fine with occasional resource disconnection and upgrades but it cannot be done too often, may be every 20 turns or so and we better use this only if we are really desperate. However, in this particular mod, upgrades are apparently the only advantage we might have against the AI in pop-rushing governments and I would doubt it is a good idea to throw this possibility out fo the window. RBC rules are unclear on the subject and generally permit the limited use of this feature of the game.

Regarding the slider: please do as you feel comfortable. I'm telling you that either way is fine.
 
Finally I don't want to use cheating programs like all GOTM players do, it's just annoying. I can handle long turn because I'm a superhero

lurked in here, since I recently installed this mod and played it a bit. I don't know what mindset it is, to call poeple cheaters, who use a program that will help immensely with MM. mapstat, if used properly, will help track tech trades and check city happiness. also, it can tell you where on earth is the pollution that you might have missed catching during IT.
Now, if someone could tell me what sort of cheating this is? :confused: one gains NO advantage over other players not using the tool, except TIME. I prefer to think about strategy and MM of the citizens, but not clicking through F4 with 20+ Civ's just to check which trades are possible. People should have a choice, which way to play suits them best. I prefer that to a high handed 'you are using a cheater program' approach

edit: the motto of the game should be to have fun and live and let live. whatever suits you best, as long as you stick to the rules
 
@Rat: Certainly agree with you. But let everyone play like they see fit. We have come to beat the AI here and not each other. :lol:

Roster:

1. akots
2. Stapel
3. Winterfell - Just played
4. grs -Currently playing
5. Bezhukov - Getting ready
6. Krys - Trembling with anticipation
 
Well it is kryszcztov's mindset :)

I partly agree with him. The recent versions of mapstat/civ assist feel like an autopilot through the game and though I admire the work that has been put into this programs, I think they are a bit overdone. Not having to click each and every civ to look for techs turn by turn was a blessing for sure.
 
akots said:
It might be better not to use the barbarian fix though, at least I have not used it when it was indeed critical. Now it does not seem to be that important since Deity AI has taken care of them.
lurkers comment: I believe that the ini for this mod already has the barbarian fix implemented. I think that the creators of this mod actually discovered the barb fix, although I might be wrong on this point. Anyway it doesn't sound like barbs are going to be much of an issue to you in this game!
 

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Ok, I am willing to use mapstat. The wbesite speaks off several parts: CRpViewer, CRpSettleLoc, CRpCreator, CRpRings, CRpMapStat & CRpStats.
Trade assist was not mentioned....

Should I use them all? Are some considered cheating?

Like GRS, I consider a tool that indicates new techs (or workers) available for trade a useful option.

A tooll that helps with mm-ing seems fishy to me.
 
Should I use them all? Are some considered cheating?
you should never ever use the map tools that would reveal resources and maps etc.
just use Mapstat while you play and use the indication of trades. however, I only use it for techs, the lux etc seems to be not that reliable. you can always check F2 for available trades.
the happiness folder there is also useful to have a quick glance whether your cities are ok or red (riot)
 
[rant]
I totally lack any idea of what is what, what to use, what not to use, when what why....

Either explain the what I should/could do, or don't bother to mention anything at all.

Your advice I should not use resource reveil tools quite weird. OF COURSE NOT!

All I want to know, is how to use a tool that informs when what civ got what tech to trade.
So far, nobody has given me the name of this tool, and how to use it. My concern are indeed how to use the tool properly, without accidentally using aspects of the tool that must be considered cheats.

The amount of totally useless info is once again crackeresque:) .
[/rant]
 
Winterfell said:
It seems I can't upload files ATM, so stapel acn you plz take a screenshot of how far is edessa from other macedonians cities and show it to everyone?
One day I am going to torture the inventor of the 10 character minimum
 

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My comments on warfare:
Imho, it is useless to just be able to pull off the Macedonian attack (which WILL come). Once we proof ourselves to be able to pull it off, I think we should NOT end the war, but simply use our position, and the AI's inability to handle warfare, to do some leaderfishing. The Macedonian will come our way with their wonder-horsies and probably archers. Poor defense thus.

Be sure to build more archers now, we have too little :) !
 
On the CRPSuite:
mapstat - what you probably want to use and what akots talks about, just load it and put your autosave directories in the preferences, it automatically monitors these

rings - a utility to graphically show the RCP rings (obsolete for c3c) and definetely a cheat tool, since it can reveal all map and resources

settle-loc - a special utility to compare crp files (usefull to compare results of completed GOTM games)

viewer - lets you see a replay of a game up to the point of the save and definetely a cheat tool, since it can reveal all map and resources

stats - a very nice tool to show the developement of your civ (and only your civ!), you can load multiple save in it via shift+click and control+click
 
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