Preturn check: Switch Telamun to growth, after a few worker builds due are finished, most towns will switch to warriors. We can trade copper from Rome for wool+250g at any time. No reasonable trades are possible. Does not look good. Anyhow, lets see how it goes.
[1] Volci builds settler starts on Slave market. Goths have build Pyramids. That is a rather peculiar. I thought they were supposed to be in Egypt. Mithridates completes Oracle.
[2] Huns have 2 workers for sale. They want 550g for them. Settler from Volci goes to tin lake and settler near Tarquinii goes west.
[3] We meet Phoenician merchant ships. No trades possible. Whip cult site in Vetulona.
[4] Trade Alphabet to Iberia for worker+12g. Our boats sail to Crete and we meet Minoans. No trades here as well. Caere grows to size 6 and we appoint a tax collector there. Trade Poly to Germanic tribes for worker+108g+2gpt. Gravisca goes to Slave market.
[5] Roman warrior/velite/settler combo enters our territory. Access to roads will be locked by warriors but they still will advance.
[6] Troy, Macedonia, and Huns have Math and both Troy and Macedonia are up to 3K treasury. There is nothing we can do to get these moneys from them. Populonia built on tin lake. Goes to archer. Math is actually surprisingly cheap, only 1490 gold. But there is no way we can trade it for something worthy since Monarchy is way more expensive than Math. Caesar comes and asks to trade him wool and 3gpt for wines. Well think about it.
[7] A peculiar screenshot of barbarian island with Ravagers.
[8] Trojans are building TGL. Here is our chance. IIRC, Troy is on the coast and we can get it with amphibious UU. We finally make contact with Lydia. And they are down Alpha and a few other techs on us. But have no gold! Kriosos and has no gold? This is weird. We have 24 warriors and are paying 15gpt unit support.
[9] Macedonians start building Olympic games. Volaterrae built in a weird location but it might survive there. We cross the seas and encounter Egyptian city of Elephantine. The mighty Pharaon is up Math and Monarchy and has 1800g. Next turn can drop archer who is supposed to march all the way to Persia.
[10] Archer unloaded, no reasonable trades are possible. Here is our core with a bunch of wondering Roman units. By no means should we block their way, let them go where they are going, it is not our business. If we do, they can attack. Might be good idea to make a path open for them to make sure they dont jam our road traffic.
Here is the infamous wondrous Egypt:
And the city of Priam and Hector:
And the zipped heavy
SAVEhttp://www.civfanatics.net/uploads9/TAM_SG1-2500BC.zip
Stapel is UP and Winterfel is getting ready.
IMHO, we can capture TGL with some luck and get a few techs. Just need a bunch of boats since each boat can carry only a single attacker. And it is a long way to sail there.