The Armory

Thanks, General_W. But it doesn't show our Ancient Cavalry :hmm:


20 4/4 horsemen = 20*16 = 320
8 3/3 horsemen = 8*12 = 96
3 4/4 caravel = 3*14 = 42
2 3/3 caravel = 2*10.5 = 21
2 4/4 musket = 2*28 = 56
2 3/3 musket = 2*21 = 42
1 3/3 warrior = 7.5
1 4/4 pikeman = 16
1 4/4 galley = 10
1 3/3 medinf = 12
? ancient cav @6.5/hp = n/a

TOTAL: 622.5

Weak to us = < 498
Average to us = 499 - 747
Strong = > 747
 
20 4/4 horsemen = 20*16 = 320
8 3/3 horsemen = 8*12 = 96
3 4/4 caravel = 3*14 = 42
2 3/3 caravel = 2*10.5 = 21
2 4/4 musket = 2*28 = 56
2 3/3 musket = 2*21 = 42
1 3/3 warrior = 7.5
1 4/4 pikeman = 16
1 4/4 galley = 10
1 3/3 medinf = 12
7 5/5ancient cav @6.5/hp = 7*29.5 = 206.5

TOTAL: 809

Weak to us = < 647
Average to us = 647 - 971
Strong = > 972

:salute: Thanks, Donsig!

Of course, I'm lacking in substantive analysis here. What does Babe have on SCI, and other units that we know of?
 
we should build 2-4 of our special cannons. It's a pain in the ass, but IF Babe lands with 20 or so knights, we'll need a GA to push research and build units.
 
4 vet caravels
3 reg caravels
4 vet frigates
2 reg frigates

2 vet h'watchas

2 reg muskets
2 vet rifles

1 vet guerrilla

13 reg horse
8 vet (5/5) ancient cavalry

With these we are weak to BABE, GONG and SABER and average to FREE/
 
Can we get an upgrade here, including navy of course?

Also, with the upcoming attack on SCI with a more dynamic navy, is there a map of the surrounding area with grid? That would make it easier to estimate distances and map out our attack plans :devil:
 
Code:
12  vet  horses     [2.1.2]
 2  vet  muskets    [2.4.1]
 6  vet  rifles     [4.6.1]
 2  reg  rifles     [4.6.1]
 3  vet  guerillas  [6(3).6.1]
 8  vet  ACs (5hp)  [3.2.2]
 3  vet  caravels   [1.2.4]  (one is 1/4)
 3  reg  caravels   [1.2.4]
 8  reg  frigates   [2(3).2.5]
 3  vet  frigates   [2(3).2.5]
 2       Hwach'as   [0(8).0.1]

SCI from the turns played thread.

Zoomed out version with grid:

 
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