Some Notes on the Abilities of Forces Employed for the Defense of The Council and its Property
The formula to determine Weak/Average/Strong:
WeakCiv<=.8(The Council)
StrongCiv>=1.2(The Council)
AverageCiv=any value between .8(The Council), 1.2(The Council)
The Formula to determine (The Council):
Unit Value = HP(1.5AP +1DP) + .5(BP)
HP = hit points
AP = Attack strength
DP = Defend strength
BP = Bombard strength
movement counts for naught
In practice, I have found it easier to look at a unit's Value/HP, and then sum up how many HP there are for each unit.
e.g.: Warrior (1/1/1) = 1.5(1)AP + 1(1)DP + 0 BP = 2.5 points for each Hit Point.
so, Regular warrior = 7.5
The list of Units and their score values/HP
Unit (a/d/m) base value / HP .... Regular .... Veteran
Our Units
Their Units
Units not currently applicable:
The formula to determine Weak/Average/Strong:
WeakCiv<=.8(The Council)
StrongCiv>=1.2(The Council)
AverageCiv=any value between .8(The Council), 1.2(The Council)
The Formula to determine (The Council):
Unit Value = HP(1.5AP +1DP) + .5(BP)
HP = hit points
AP = Attack strength
DP = Defend strength
BP = Bombard strength
movement counts for naught
In practice, I have found it easier to look at a unit's Value/HP, and then sum up how many HP there are for each unit.
e.g.: Warrior (1/1/1) = 1.5(1)AP + 1(1)DP + 0 BP = 2.5 points for each Hit Point.
so, Regular warrior = 7.5
The list of Units and their score values/HP
Unit (a/d/m) base value / HP .... Regular .... Veteran
Our Units
Warrior (1/1/1) 2.5 .... Regular 7.5 .... Veteran 10
Galley 2.5 ......7.5 ....10
Ancient Cavalry* (3/2/2) 6.5 .....26 .....32.5
Galley 2.5 ......7.5 ....10
Ancient Cavalry* (3/2/2) 6.5 .....26 .....32.5
Their Units
Curragh (1/1/1) 2.5 .... 7.5 ... 10
M.Warrior 5.5 ... 16.5 ... 22
Galley 2.5 ......7.5 ... 10
M.Warrior 5.5 ... 16.5 ... 22
Galley 2.5 ......7.5 ... 10
Units not currently applicable:
Galleon (1/2/4) 3.5 ... 10.5 ... 14
Cavalry (6/3/3/) 12 ... 36 ... 48
Frigate (2/2/4) 5 .... 15 .... 20
Swordsman 6.5 .. 19.5 .. 26
MDI (4/2/1) 8 ..... 24 ..... 32
Horseman 4 ... 12 ... 16
Spearman 3.5 ... 10.5 ... 14
Immortals 8 .... 24 .... 32
Knight (4/3/2) 9 .... 27 .... 36
Cavalry (6/3/3) 12 ... 36 ...48
Infantry (6/10/1) 19 ... 57 ... 76
Pikemen 4 .... 12 .... 16
Muskets (2/4/1) 7.5 ... 22.5 ... 30
Catapult (4/1/1) 2 ... 6 ... 8
Caravel (1/2/3) 3.5 .... 10.5 ... 14
Trebuchet (6/1/1) 3 ... 9 ... 12
Cannon (8/1/2) 4 .... 12 .... 16
GallicSword 6.5 .. 19.5 ... 26
Longbow 7 .... 21 .... 28
*Ancient Cavalry are granted an extra HP, so a unit produced in a barracks town emerges with 5 HP.
Cavalry (6/3/3/) 12 ... 36 ... 48
Frigate (2/2/4) 5 .... 15 .... 20
Swordsman 6.5 .. 19.5 .. 26
MDI (4/2/1) 8 ..... 24 ..... 32
Horseman 4 ... 12 ... 16
Spearman 3.5 ... 10.5 ... 14
Immortals 8 .... 24 .... 32
Knight (4/3/2) 9 .... 27 .... 36
Cavalry (6/3/3) 12 ... 36 ...48
Infantry (6/10/1) 19 ... 57 ... 76
Pikemen 4 .... 12 .... 16
Muskets (2/4/1) 7.5 ... 22.5 ... 30
Catapult (4/1/1) 2 ... 6 ... 8
Caravel (1/2/3) 3.5 .... 10.5 ... 14
Trebuchet (6/1/1) 3 ... 9 ... 12
Cannon (8/1/2) 4 .... 12 .... 16
GallicSword 6.5 .. 19.5 ... 26
Longbow 7 .... 21 .... 28
*Ancient Cavalry are granted an extra HP, so a unit produced in a barracks town emerges with 5 HP.