I apologize if it seems like I am absent, the mod is still being worked on, it is just a lot of work to get where I am trying to go. There is a lot of work involved in a complete rewrite of the tech and civic trees (and everything affected by them), not even counting the civilopedia entries and graphics involved. I can give you a preview of the newest tech tree and it gives you a better idea of the direction I am heading.
I have moved a few technologies and added a lot. Note this is the just Stone Age, which will play a lot differently than the rest of the game. It is representative of how we struggled to advance and how lacking resources caused us to innovate (this is represented by terrains that give less food give more science, faith, or culture, this bonus fades as you advance to later eras). The stone age is made up of mostly incremental technologies which give a small but lasting bonus to just about everything, food, production, warrior combat strength, archer and slinger range. I plan to add an extra bonus for those civs that research certain things first, but that may or may not happen.
The reason I went with the Stone Age instead of the Neolithic era, is because some of the technologies at the very beginning didn't come in the Neolithic, they came in the Mesolithic. This, of course, leads to the Bronze Age which will be similarly broken out, though with less techs perhaps. This leads to the Iron Age, which is a very significant period as well. The bronze age has a similar bonus as man has only recently begun to experiment with science (i.e. alchemy, smelting).
The Iron Age is where things break out into a more typical civ-style (the bonus from poor terrain goes away) gameplay. Which will be described in the start screen so if people want to avoid the early eras they may.
If you are interested in helping out, whether through civilopedia entries, xml/sql entries, graphics, input on how the mod should progress, or if you just want to play the latest beta,
find us on Discord.
The current beta contains the terrain based early science/culture/faith bonuses, and some fo the technologies shown in the screenshot, but not all of them. Hope to see you there.