Valka D'Ur
hehehe. Nah, i havent played civ2 much. In Smac 1 turn=1year. As for rules violations vyeh also advertises his site shamelessly, i hope its SMAC related.
For the record, WPC is not my site. I haven't logged in since last December, when I was accused of newb-bashing and a co-administrator didn't see a problem. I like CFC because it is heavily moderated.
If you are talking about my signature, it refers to a project on another site. I believe signatures linking to another civ-related sites are specifically allowed and would not be considered shameless advertising, just a way for someone to let other people know where they can find him.
Robert Can't
Obviously, out of us two, one doesnt know that every tile can be crawled, so it absolutely doesnt matter how much tiles can be worked to get the best production.
It is not clear to me that Robert Can't doesn't know about crawlers. And I can't see in a discussion about optimization how it wouldn't matter how many tiles can be worked to get the best production.
I originally stated "If you are trying to optimize for maximum production, it is better to space bases far apart."
You stated: "You have no idea what youre talking about."
Robert Can't stated: "To get the best production you place your cities far appart so they can "Eat" more squeres." (sic)
Even without crawlers, the issue of how many tiles that can be worked to get the best production is critical. You suggest a base square every two
linear square (or every fourth square if both dimensions are taken into account).
What Robert and I argue is that it is better to have one base square for every 16 squares rather than every 4 squares because the base square is not as productive as the worked squares, once you have advanced terraforming techniques.
So a statement, "so it absolutely doesnt matter how much tiles can be worked to get the best production," in the context of resource optimization appears illogical.
Thats cool and all. But at the end it comes to a handful of proven designs. With about as much variety as Civ4 units.
Much more than a handful of proven designs. Three type of land chassis, two types of sea chassis, four type of air chassis. 17 weapons and 14 armor. 22 special abilities (although you can't use all special abilities with a given combination of chassis, weapons and armor) and you can use two special abilities after the right tech.
I looked at the BradyGames Official Strategy Guide to Civilization IV and there are only 75 units (some units can only belong to a particular nation, e.g. samurai.)
And remember Civ4 units can be customized, with upgrades. With just as much variety.
There are only 41 promotions (and no promotion can be applied to every type of unit, e.g. accuracy can only be applied to siege units).
So I think the statement "with just as much variety" is factually wrong.
Hell, cant you fanboys read. Thats what i said at the beginning. But it also
IS surpassed by Civ4. As for atmosphere it is really subjective. SMAC's story is good, but i wouldnt say that replaying human history isnt.
You said "SMAC is good;" Robert said "It IS a really good game." I think there is a difference between saying something is good and something is really good. Of course, you are entitled to your interpretation. In any case, Robert never said you didn't say SMAC was a good game.
I don't think anyone here is knocking the Civ franchise; some of us think SMAC is better than Civ4.
vyeh
First postcount. Now demogames. Being a forumspammer doesnt make your posts any better. I see you have done some reading. Good good.
I stated: "If you are trying to optimize for maximum production, it is better to space bases far apart."
You stated: "You have no idea what youre talking about."
I stated my credentials: "I ran several SMAC demogames at 'poly. I moderate a SMAC forum that focuses on identifying SMAC bugs and a forum for referees (we call them CMN) that set up SMAC multiplaying games on the site that hosts the SMAC Academy. I also trained some referees (CMN) for SMAC." to show other posters that I do have an idea of what I am talking about.
I'm sorry you consider demogames to be forum spamming. Many players enjoy them and CFC even has a
forum devoted to Civ 4 demogames.
As for the possible implication that I am a forumspammer, I have 440 posts, you have 326 and I have been here a year and a half before you.
If my posts are better than yours, it because I choose to cite facts.
Well then do try to formulate things better. Noone here is a mindreader.
Communications is a two way street. As soon as it was clear you misunderstood, I explained.
Also. All mine approach. All farm approach. All road approach. All -insert thing here- approach.

How very "strategic"
All mine wouldn't work. Everybody would starve.
All farm would be a problem because of lack of minerals.
Roads don't increase production (unless you have a mine on a rocky square). It may be good for moving your troops and getting terraformers to their squares.
The reason I mention the all fungus approach is that there are "Centauri" techs that increase the production of fungus. There is also two secret projects: The Manifold Harmonics, which increases resource production of fungus, and the Xenoempathy Dome, that turns all fungus into roads.
I brought this up because you said, "This makes one borehole every second tile you genius. Fill-in a forest for a regular empire, or a city+condencer for ICS. That about sums it up for all the terraforming options in SMAC."
I said, "Take a look at Terraforming-Options, options, options in the SMAC Academy.
In addition to all forest, all advanced terraforming, energy park, and sea energy park, there are other terraforming options that depend on how much tech you have:
(1) the all fungus approach!
(2) kelp/tidal harnesses for the sea."
My point is that there are other viable terraforming options other than the two you stated. While I didn't say it was "strategic," there is a strategy based on the "red" approach ("green" is forests).
In my opinion, the "red" and "green" approaches gives SMAC interesting strategic options. And the "sea," advanced terraforming, energy park and sea energy park are also interesting.
You stated, "Civ4 has alot more ... city placement"
I stated, "In SMAC you can place bases almost anywhere if your tech is advanced. You can even have sea bases."
My point was that SMAC has more city/base placement. In the early game, as in Civ 4, base placement is important (whether it is more or less important than Civ 4, I am not saying). As the game continues and you get more tech, you can place bases at marginal sites.
Lefty Scaevola, a senior mod here, said at WPC (I like to tease him that he is slumming) that he once sunk everything so that all that remained was ocean and ocean trench squares. Someone asked how his faction survived. Well the one nutrient per ocean square (kelp wasn't possible because he wasn't a pirate and there were no shelf squares) combined with satellites was enough to have big sea bases.
Personally, I think it makes SMAC great that this is possible.
Lots of stuff equals depth? Stop joking.
My point is that there are a lot of features in SMAC that combined give SMAC a lot of depth. And I haven't been joking in any of my posts. I have addressed all of your points (more for other readers who might wonder why SMAC still has a loyal following after 10 years).
Regardless what you fanboys cant seem to realize is that if game A has depth doesnt mean game B doesnt.
I don't believe anyone has said that Civ 4 does not have depth. We have been arguing that SMAC has depth, apparently because you keep implying that it doesn't.
Why the hell are you even starting a comparison claiming how superior smac is if you even havent played civ4 much, or at all.(your own words). Jeez.
I didn't start this thread. whstaff did.
I never claimed that smac was superior to Civ 4. What I have been doing is challenging your assertion that Civ 4 is superior to smac. It is pretty clear at this point that the level of your play at SMAC (I make no comment about how much you've played SMAC) isn't enough for your opinion about the superiority of Civ 4 to SMAC to carry much weight among readers in this forum.
I played Civ 4 enough. I played civ and civ 2 a lot.
One final note: I would prefer you stop using the term "fanboy." There are woman who enjoy SMAC.