the best ideas you will ever see

Originally posted by Khan Quest
Soren,

While I find it complimentary that you claim my ideas as your own (satellites, terraced hills, and more) as well as other’s ideas, your not adding anything to the discussion. Try elaborating on the old ideas – How or when they might be implemented, how it could affect gameplay, pros and cons, etc. Simply restating other’s ideas is just spam.

I do like your good/bad trade-off of city improvements idea, but all the others we’ve seen before.

While I do have many ideas that are common by now, I have many unique (or so I think) ones. I am merely stating the ideas as they come to me, even if they are already discusses. I consider these all "mine," in the sense as I thought of them. Everyone else can also call it theirs. Some examples of non-so-much-discuess ideas: improvments with good/bad affects, the aquireing of non-technological tehcs as being ideas, dedicating land to national parks, growth not only determined by food, happiness production (say a building) maying a certain percent as oppose to fixed number of people happy, resources being used outside of military, government property (what you control) as being bought from private businesses, etc.... Thank you for the feedback, and I will try to have less already-discussed ideas andelaborating on those.
 
did you ever consider some of the negatives of being massivly ahead of other civs? and this is kind of tied to immigration.

- Immigration could cause overcrowding and possibly starvation if not controlled.
- Immigration could also cause wages to drop making some people very happy, some unhappy and tax revenues to drop.
- A severe differnce in the standad of living form one civ to another could cause facotries to shut down in the richer civ forcing a shift in how economies work.
 
A number of economic (and related) features that you have suggested as possibilities in your list have, incidentally, also appeared in my 2nd Edition of the Unified Economic Theory thread (link in my signature). For example, tax levels, markets, international trade, supply/demand, unemployment, the private sector, and education are discussed in that thread, and I would very much like to see your comments and suggestions!
 
soren, it is very-very good thread, however, it is rather a contents (or a short list) what all the people here is awating for in Civ4.
Anyway, many (if not all) your ideas had been spoken out here BUT there were no such a list!!!!
I find religion and demographics (population growth and decline + immigration) especially important.
 
Hawaii is not totally corrupt just because it is far from Washington DC!!

I think this idea can be really expanded on. for example during the age of Imperialism, when England owned i think it was one third of the total population it didn't experience total corruption in places like Australia or India.

i don't know if you mentioned it but what about trading food inside your own borders. this has historical roots as Egypt exported grain to the city of Rome during the heyday of the Roman empire.

No civ has existed for more than a thousand years, there must be more obstacles…..the Russian Revolution as an example…this increases when civs around yours start having these revolutions…

This is untrue; Ancient Egypt lasted a lot longer than one thousnad years, albeit not without its revolutions, additionally many European countries are celebrating their one thousandth birthdays, like Denmark which has the oldest manarchy in the world.
 
Soren, Thanks for this list. :goodjob: I had previously posted a suggestion similar to #1, and I think there were other players here with a similar idea. One thing, it is important to remember not to design a game that is too complicated. If a player has to micro-manage everything the game becomes tedious and ceases to be fun. Often there is a tradeoff between playability and historical detail and accuracy. Of course, to the extent that these suggestions can be implemented without slowing down game play, I am for most of them (other than the 'wind direction' concept). One thing, can you expand on how you think religion will be factored into Civ 4? It is hard to assess some of these items without understanding how game play will be affected. Thanks again.
 
I think they should make it possible in some governments for the capital to have WORSE corruption than the outlying cities. In some government models (such as corporate republic) that actually makes a lot of sense.

No offence, but using the name of one of the lead programmers for civ4 as your nick seems rather presumptious of you, and is apt to cause some confusion.
 
rhialto said:
I think they should make it possible in some governments for the capital to have WORSE corruption than the outlying cities. In some government models (such as corporate republic) that actually makes a lot of sense.

No offence, but using the name of one of the lead programmers for civ4 as your nick seems rather presumptious of you, and is apt to cause some confusion.

Actually, this was not at all my intention in choosing my nn. In fact, I have never hear of the programmer until much later after joining this forum. I choose Soren as a nn after the philsopher, not programmer.
 
back in civ 1? you could take over a city and then say mmm make this a city controlled by X civ or was that when you took it with espionage?

it was kinda cool becuse you maybe didnt wnat it becuse it was too far away and there would be a coulture flip. or maybe you were busy and couldnt fight but you wnated this other PLayer or AI to have it so they could be a thorn in the side of the player/ai you jsut stole it from

I still miss where you destroyed the capitol of a rival civ and it caused a scism where half the nation joined some other nation
 
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