The best unit in Civ III

Sir. Martin

King of the kings
Joined
Jul 28, 2001
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Location
Odense, Denmark.
Which (non-special)unit do you guys think have the biggest influence in the game. Or which unit do you conquer most enemy-cities with? :confused:
And why do you think this unit is the best?


My own favorites is The Swordman and Tank/Modern Armor. ;)
 
I conquer most cities with (any) fast troops because they don't die when they loose and can come back as reinforcements a few turns later.
 
Cavalry. It appears right at time when I are already able to produce lot of units, finishing with major improvements (like banks and cathedrals), but BEFORE you start building factories. While a number of neigbours do have riflemen, other still rely on pikesmen/musketmen, etc., and have no chances.

SVAN
 
You beat me to it, Svan. Cavalry comes at the end of a period - Middle Ages - in which defensive units tend to dominate. It's possible, but difficult and costly to wage a serious war against Pikemen and Musketmen with Knights. Med Infantry has helped since they're fairly cheap, but defensive units more than hold their own until Cavalry takes the field.
 
Non special-- the lowly worker. Unit creates roads/waters/mines and rarely dies. If someone kidnaps unit, most of the time you can run a rescue mission and recover unit.

Oh, military unit. Probably swordsman, because it is the numbers, or lack of numbers, of this unit that have influence far beyond the time of their prime.

== PF
 
I never had a chance to play PTW, and wonder how Mongol keshiks are doing there? As I remember right, they are just horsemen with "treat all terrain as roads", right? 6-move in enemy terrytory is amazing!
But considering what Mongols did - i think it's pretty realistic. After all, they have created a largest land empire in the history of humankind. From Manchjuria to walls of Vienna no army could withstand Tatar-Mongol horsemen for 200 years!!!

Anybody likes to use it? By the way, is it more expensive than regular horseman?
SVAN
 
Originally posted by SVAN
I never had a chance to play PTW, and wonder how Mongol keshiks are doing there? As I remember right, they are just horsemen with "treat all terrain as roads", right? 6-move in enemy terrytory is amazing!

The Keshiks replace the night with the stats 4/2/2 and ignore movement penalty of mountains, I personly dont think the ignore mountain is worth the loss of a deffence point.
 
knights. they come when the AI will expand like mad, and most likely, you will have territorial sqaubbles that will lead to all out wars. And I would NOT want to have 7 or 8 veteran knights near my cities.
 
Originally posted by china444
knights. they come when the AI will expand like mad, and most likely, you will have territorial sqaubbles that will lead to all out wars. And I would NOT want to have 7 or 8 veteran knights near my cities.

Well if you have 3 veteran pikmen in your cities your pretty well set. I find pikmen beat knights more often than not.

I will say Infantry. I usually bolt for infs soon as Im in the industrial age. They usually have calvalry and riflmen still and lets face it calvalry dont fair well against infantry ;). When I get the Infs I attack soon as I have at least one Inf in by boarder cities and hit them with loads of calvary and cannons or artiliry and that against rilfmen gets me lots of land before they get to Infs.

Hope that mad scence :
 
Knights/Cavalry. Depending on when you want ot go to war :mwaha: :mwaha:

as for the unit that gives the capable player the biggest advantage over an inexperienced one - it is the worker!
 
Originally posted by SVAN
Cavalry. It appears right at time when I are already able to produce lot of units, finishing with major improvements (like banks and cathedrals), but BEFORE you start building factories. While a number of neigbours do have riflemen, other still rely on pikesmen/musketmen, etc., and have no chances.

SVAN

:goodjob:
 
Originally posted by Lt. 'Killer' M.
Knights/Cavalry. Depending on when you want ot go to war :mwaha: :mwaha:

as for the unit that gives the capable player the biggest advantage over an inexperienced one - it is the worker!



Hahah
:sleep:
:grad:
(I am being very nostalgic right now) :D
 
I think cavalry comes too late, using them means you probably will face riflemen or cannons. Knights for me. If you got pillaged by a stack of knights, you can't produce any pikemen or anything. And knights beat spearmen quite easily. (I know what spearmen can do, but I still prefer fighting them)
 
I prefer playing the germans and tend to play defensively until I get panzers...A few minor wars using cavalry to soak up the smallest civs, and then panzers to rule the world. :D
 
Originally posted by lz14
I think cavalry comes too late, using them means you probably will face riflemen or cannons. Knights for me. If you got pillaged by a stack of knights, you can't produce any pikemen or anything. And knights beat spearmen quite easily. (I know what spearmen can do, but I still prefer fighting them)

If you first research all the way to get the Cavalry first, you notice that it takes another 30 turns to get to the industrial age. Even then, combined with artillery, you find that Cavalry is awesome. It's my favorite combat unit by far.
 
My typical game style is to build an not to conquer...

So I mostly build up combat units when I've built anthing else. This means large stacks of MA's
 
Im surprised nobody has really mentioned this yet but how about arty -

as mr miyagi said

"if used correctly, no can defend"

the AI is incapable of using it against you. given sufficient numbers you can eliminate or minimize unit losses after its introduction.
 
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