Zechnophobe
Strategy Lich
Kuriotate:
Cultural: Get all three (or 4 ) cities fairly early, pop legends to give full radius. Get horseback riding if you need to fight significant barbarians.
Tech FoL for health/happiness boost (we won't be getting any other religious techs, so order, rok, etc don't make a lot of sense.)
Tech up to mercantilism but get: Feudalism and drama on the way.
Wonders: Theatre of Dreams, Syliven's Perfect Lute, Hall of Kings, if possible Pillar of Chains.
Civics: Liberty, Godking until Republic, Guardian of Nature, caste System, sometimes pacifism.
Each bard produces about 20 culture, once you get Mercantilism, put all possible commerce into culture, and turn as many citizens as possible to bards. Use great bards to round out slower culture producing cities so they get legendary on same turn.
Conquest: Godking, centaur archers to Armored Cavalry for horsey hero. Build warriors, upgrade to centaur archers for a quick army.
You could also go for Empyrean + Chalid instead of Armored Cavalry. Not a whole lot to say here.
Lanun
Domination: Fishing, FoL + GoN, rapid expansion + currency for Guild of Nine, God King + Heron Throne in capital for as long as possible. Switch to Empyrean if you need Blind, or at Religious Law, turn all commerce to money, get large insta-army of Mercs + Chalid to conquer world.
Tower of Master: Similar to domination, but instead of getting empryean, simply tech to arcane lore. Get knowledge of the Ether fairly early so you can start getting xp for mages. Build metamagic node, and secure 2 or 3 others. Found any religions you can AFTER arcane lore to get extra mana sources. Otherwise once you get 2 or 3 mages with metamagic two, build all towers. Tower of Divination researches Strength of will for you. Use Heron+Godking city + all gold after arcane lore to buy/build final wonders. Tower of Mastery should finish in 2 or 3 turns if you have been correctly generating cash while building the other towers, so apocalyptic DoW doesn't kill you.
Hippus
Conquest: Reserach Animal Husbandry + Horseback riding. Win? I don't know if this really needs complex description. You either grow and build army with Rhoanna, or build really GOOD army with Tasunke, Either way should be an easy victory. Bust early neighbors with basic horsemen, use rally on second or third to ensure dominance. Upgrade to horse archers when given the opportunity. Tech wise always look for ways to keep your economy and military affloat (Military state is gooooood).
Clan of Embers
Conquest: Build goblins, send toward tundra to find wolves. Use wolf riders to win game. Similar to Hippus this isn't horribly complicated. Use RoK as religion to help keep up with costs. Military state + Warrens will allow for huge army. Warrens = Priest of kilmorph keep your economy going while you conquer. Possibly faster than Hippus, but requires a little luck with wolf riders.
Svartalfar
Domination:Poison + FoL. Alazkan + Aeron's Chosen. Once done with poison, put a lot into gold to build scouts and upgrade to assassin's. Use mirror to weaken units, assassin's to kill for xp. Alazkan should get one or two combat, + shock or cover, and then go for blitz.
Chirp
Domination: Start mud golem, research masonry (maybe get agriculture first). Once two or three cities, pop world spell, settle all hammers in capital for big production bonus + great engineer points of doom. Settle first great engineer, maybe second. Use God King for a while. Choose religion (RoK or FoL), get construction + knowledge of ether for wood golems + adepts that can repair them. Then get Gargoyle tech + blasting work shops. Produce heck of out golems, fireball way to victory.
Sheiam
Pyre Zombie: ... PYRE ZOMBIES.
Khazad
Domination: Similar to Lanun, get massive gold based economy, but use RoK. Once you have good income going, produce mad amounts of mercs to win. Harder than Lanun, but has some nice dwarvish goodness mixed in.
Mercurian:
Start as Chirp strategy above, but settle all hammers in NON capital. Use great engineer to quick build mercurian gate at fanaticism. Mercurians will take over, and use same settled engineers to get even more great engineers. Settle those as well to have roughly 3 or 4 engineers and 3 or 4 great engineers in city. Pick up Guild of hammers for lulz, conquer world with angels.
Hyborem
Start as Lanun (conquest) above, but go directly for Ashenveil. Research a few extra techs for Hyborem before making the pact however so that he doesn't have zero tech. Raze all cities you get for Manes, conquer world with Devils + hyborem.
I think there are other victories to be had, but that in general these are the ones that are quick and powerful.
Cultural: Get all three (or 4 ) cities fairly early, pop legends to give full radius. Get horseback riding if you need to fight significant barbarians.
Tech FoL for health/happiness boost (we won't be getting any other religious techs, so order, rok, etc don't make a lot of sense.)
Tech up to mercantilism but get: Feudalism and drama on the way.
Wonders: Theatre of Dreams, Syliven's Perfect Lute, Hall of Kings, if possible Pillar of Chains.
Civics: Liberty, Godking until Republic, Guardian of Nature, caste System, sometimes pacifism.
Each bard produces about 20 culture, once you get Mercantilism, put all possible commerce into culture, and turn as many citizens as possible to bards. Use great bards to round out slower culture producing cities so they get legendary on same turn.
Conquest: Godking, centaur archers to Armored Cavalry for horsey hero. Build warriors, upgrade to centaur archers for a quick army.
You could also go for Empyrean + Chalid instead of Armored Cavalry. Not a whole lot to say here.
Lanun
Domination: Fishing, FoL + GoN, rapid expansion + currency for Guild of Nine, God King + Heron Throne in capital for as long as possible. Switch to Empyrean if you need Blind, or at Religious Law, turn all commerce to money, get large insta-army of Mercs + Chalid to conquer world.
Tower of Master: Similar to domination, but instead of getting empryean, simply tech to arcane lore. Get knowledge of the Ether fairly early so you can start getting xp for mages. Build metamagic node, and secure 2 or 3 others. Found any religions you can AFTER arcane lore to get extra mana sources. Otherwise once you get 2 or 3 mages with metamagic two, build all towers. Tower of Divination researches Strength of will for you. Use Heron+Godking city + all gold after arcane lore to buy/build final wonders. Tower of Mastery should finish in 2 or 3 turns if you have been correctly generating cash while building the other towers, so apocalyptic DoW doesn't kill you.
Hippus
Conquest: Reserach Animal Husbandry + Horseback riding. Win? I don't know if this really needs complex description. You either grow and build army with Rhoanna, or build really GOOD army with Tasunke, Either way should be an easy victory. Bust early neighbors with basic horsemen, use rally on second or third to ensure dominance. Upgrade to horse archers when given the opportunity. Tech wise always look for ways to keep your economy and military affloat (Military state is gooooood).
Clan of Embers
Conquest: Build goblins, send toward tundra to find wolves. Use wolf riders to win game. Similar to Hippus this isn't horribly complicated. Use RoK as religion to help keep up with costs. Military state + Warrens will allow for huge army. Warrens = Priest of kilmorph keep your economy going while you conquer. Possibly faster than Hippus, but requires a little luck with wolf riders.
Svartalfar
Domination:Poison + FoL. Alazkan + Aeron's Chosen. Once done with poison, put a lot into gold to build scouts and upgrade to assassin's. Use mirror to weaken units, assassin's to kill for xp. Alazkan should get one or two combat, + shock or cover, and then go for blitz.
Chirp
Domination: Start mud golem, research masonry (maybe get agriculture first). Once two or three cities, pop world spell, settle all hammers in capital for big production bonus + great engineer points of doom. Settle first great engineer, maybe second. Use God King for a while. Choose religion (RoK or FoL), get construction + knowledge of ether for wood golems + adepts that can repair them. Then get Gargoyle tech + blasting work shops. Produce heck of out golems, fireball way to victory.
Sheiam
Pyre Zombie: ... PYRE ZOMBIES.
Khazad
Domination: Similar to Lanun, get massive gold based economy, but use RoK. Once you have good income going, produce mad amounts of mercs to win. Harder than Lanun, but has some nice dwarvish goodness mixed in.
Mercurian:
Start as Chirp strategy above, but settle all hammers in NON capital. Use great engineer to quick build mercurian gate at fanaticism. Mercurians will take over, and use same settled engineers to get even more great engineers. Settle those as well to have roughly 3 or 4 engineers and 3 or 4 great engineers in city. Pick up Guild of hammers for lulz, conquer world with angels.
Hyborem
Start as Lanun (conquest) above, but go directly for Ashenveil. Research a few extra techs for Hyborem before making the pact however so that he doesn't have zero tech. Raze all cities you get for Manes, conquer world with Devils + hyborem.
I think there are other victories to be had, but that in general these are the ones that are quick and powerful.