For a game that prides itself on being such a strategic game, many of the wars and combat in Civ 6 are defined by the player with the better computer and/or connection. I'll define "first moves" as the moves that the player with a better computer/connection will make at the beginning of the turn.
If we look at two players of equal skill and equal land, things should, for the most part, be a stalemate. However, if one player has a much superior computer he/she can potentially pull off 5+ first moves on the other player. Things could range from killing half health units that could have been otherwise saved or taking a city before he/she could react.
I'm not complaining that the simultaneous turns are the problem. I do think that they are better than the dynamic turns (especially for time's sake), but the fact that many war moves early on in the turn are defined by the better computer is just ridiculous.
Thoughts?
If we look at two players of equal skill and equal land, things should, for the most part, be a stalemate. However, if one player has a much superior computer he/she can potentially pull off 5+ first moves on the other player. Things could range from killing half health units that could have been otherwise saved or taking a city before he/she could react.
I'm not complaining that the simultaneous turns are the problem. I do think that they are better than the dynamic turns (especially for time's sake), but the fact that many war moves early on in the turn are defined by the better computer is just ridiculous.
Thoughts?