The Case for Vassalage

Provolution

Sage of Quatronia
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The Case for Vassalage

As you already know, I lost the poll for Vassalage during the civics polls. I think only Ori voted with me. However, now we are about to conquer no less than six German cities and four Roman cities, a minimum of 10 cities, a massive undertaking for the Mongol undertakers.

Yet, the war economy we are in costs us dearly, with 12 GPT upkeep just for the troops. Vassalage, costing 4 GPT more than bureaucracy, also grants us 16 free upkeep units.

The gold bonus in NOTA is marginal, with a base gold of 15 GPT, the bonus is a measle 7 GPT from Bureaucracy, that is commerce and research combined.

Compounding this data, we can say that adding civic costs of Vassalage, adds up the civics from 84 GPT to 89 GPT.

When can we do this Civic change? It has do be during the revolution to Mercantilism as Chief scientist Mike and Chieftain dutchfire professed.

Banking, leading to Mercantilism, lasts 12 turns of research at our present 88 GPT to research (1001 G total). This means we are 13 turns away from Banking.

Integrating all these aspects, as I try to, to help our nation, and not to bully afraid citizens, I use this as factual arguments, to be embraced or ignored.

So, we can foresee a civics change in 13 turns, at the earliest. Since we already possess Organized Religion, which is very expensive, I suggest we build buildings, markets, courthouses and grocers all we can carry through the next 13 turns. During this time, we will halt production of new troops, as I do not want any greens pissing on their pants when they see a German moustache.

So, with the present economy, a civics change could also include going back from Organized Religion to Paganism, which saves us 11 gpt. I still stand by that OR was wise to get up a few buildings quickly.

So, 84+5-11 = 78 GPT (adding Vassalage and discounting Organized Religion), and on the top of that, we get the gains of Mercantilism and 16 GPT saved in unit upkeep. We should only build 2 more units in the buildqueue after what we got, then say stop. The next revolution would save us a minimum of

We lose the 7 GPT earned through bureaucracy and the added civic cost of 4, but earn 16 GPT plus the uncounted gains of having better troops living longer. I can say for sure, that replacements built in a 20 turn period of vassalage, would be some 30 units replacing our losses, since a moderate estimate is 3 lost units per attacked city. It is more likely to cost us 40 units.
As we get Mercantilism, we do not need Organized Religion anymore.

Yet, we should go into anarchy somewhere after getting Mercantilism, but during a German peace. I guess getting literature between Guilds and Banking would be best for extra 3 turns of OR build, so we can get the Two National Epic wonders. Heroic Epic would make wonders in our unit-producing city during vassalage. So getting literature before banking would be wise, 3 turns only. This way we could place the civics change after 16 turns of OR build 25 % bonus, then change our civics (OR to Paganism, Bureaucracy to Vassalage and Decentralization to Mercantilism.

This had to be long, I am sorry for that, I humbly, and modestly, beg for citizen forgiveness, and most kindly and respectfully ask for citizen input, I think.
 
What's the plus from Mercantilism? And let's ask Governor Methos what his plans are for NotA, since a commerce increase there would multiply the loss from not having Bureaucracy.
 
And let's ask Governor Methos what his plans are for NotA, since a commerce increase there would multiply the loss from not having Bureaucracy.

I'm at work right now, so I can't look at the save. But I can tell you I plan on maximizing NOTA to its full growth potentional. If I remember correctly, that'll be size 16 and it's currently at 10. I'll run the numbers in the morning.
 
What's the plus from Mercantilism? And let's ask Governor Methos what his plans are for NotA, since a commerce increase there would multiply the loss from not having Bureaucracy.

mathematically "multiply", but I would rather use "add", as 7 as a base number is pretty low. More likely, around 5-6 gold more per turn in the long haul.
This is very low compared to having 40 units with an added promotion.
How do we set a price tag on an added promotion?
 
Two points:

First, a question to the Warlord: doesn't the delay of military build offset the
advantage of more trained units, as our enemies surely will profit from said delay?

About the economic concerns, and fair they are: all these things can be done,
wars with Germans and Romans follow as desired, while keeping our economy;
cities specialization is the key. Set up some good commercial cities to keep
gold/research running (EA is a clear example).
Then, free said cities from military duties; improve their radius to it; change pop
there; look at food and commerce, do not care with hammers.
(For instance, in EA cottage the south non-river grass and put a pop there.).

Avoid the sin of building some military in commercial cities and some commerce
multipliers in production/military cities.

Best regards,
 
Two points:

First, a question to the Warlord: doesn't the delay of military build offset the
advantage of more trained units, as our enemies surely will profit from said delay?

About the economic concerns, and fair they are: all these things can be done,
wars with Germans and Romans follow as desired, while keeping our economy;
cities specialization is the key. Set up some good commercial cities to keep
gold/research running (EA is a clear example).
Then, free said cities from military duties; improve their radius to it; change pop
there; look at food and commerce, do not care with hammers.
(For instance, in EA cottage the south non-river grass and put a pop there.).

Avoid the sin of building some military in commercial cities and some commerce
multipliers in production/military cities.

Best regards,

I will answer to your points

1. No, we are militarily superior to the entire continent, and we are already very safe defensively. However, every time we lose inexperienced units in the field, we are stealing production capacity from aqueducts, temples, markets, grocers and so on. These units have to be replaced, and if they die as well, we are stuck with a huge graveyard and little of war academies. Is this a smart thing to do? No , I do not think so.

With Heroic Epic and Vassalage, we can pump out several units per turn during the vassalage period, and fill in the ranks. Having these troops at one level higher promotion would be gold to us. we are paying high upkeeps for these green troops as well.

2. I agree, city specialization is key, and I see Coppertown, Berlin and Ainu as good military cities we can work on. That is a governor issue though.
But on the large, military and civilian economy go hand in hand.
 
I'm going to wait to see how our situation is when we've finished banking before deciding on this.
 
If we're going to continue warring, maybe we should consider vassalage. Because I don't think we can effective war and rebuild and/or develop at the same time without being focused on one thing.
 
We are to get banking in 10-12 turns, and we should bundle Vassalage with Mercantilism in that revolution.
 
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