I generally sidestep this because replanting doesn't come until relatively late in the game, when a number of conditions around generalized chopping have degraded significantly*. But you can plant on any tile, it need not be a previously chopped one; therefore, generally speaking,t he decision to replant is largely independent of the decision to chop. Chopping is generally: lump sum yield vs feature's yield (this may include any special improvements that go on the feature.) Replanting and putting down a lumbermill is only constrained by the cost of builder charges and the number of turns remaining. Whether the tile has previously been chopped is irrelevant here, since plant+mill is either viable for all of a city's tiles or it isn't.
*It is impossible to give a general answer on chopping when it is being used for a positional benefit, like a wonder race or getting that spaceship part out sooner. The question of whether one should chop just to further along regular city/empire development is the more interesting one I tried to answer in 2018. However, in late game, many cities are "built out" and production changes dramatically in value depending on where it is, thus enabling core cities to flood another city with builders. Further, in the late game it's truly about securing victory, so most things become positional (winning first.) Thus, this becomes almost impossible. Although, since the fewer remaining turns, the more worthwhile chopping is, I can say that for the late game - the only good tree is a stump.
BTW, if you look at my core graph from the 2018 choppity chop thread, chopping isn't not a very good idea right away as a method to just generally speed things along - mostly because trees are worth so little that their 1 production/turn is actually worth a lot. The point where chopping starts to become strong enough to overcome the -1 production loss is around the middle ages. I had to make a lot of assumptions, but even in gameplay you've probably noticed this yourself- in the ancient era even newly founded cities can build districts reasonably. It's not until a couple eras in that things slow down and suddenly trees are worth a lot, and you start eyeing your ax.