It seems that many follow a religion with the Chopping belief but I don't find it all that powerful and am wondering what I'm missing. First, chopping is certainly great at any stage for completing something crucial or urgent, especially competitive wonders. It is also good at the very end with the spaceport things to add extra production asap. But it's a one-off action, forests are limited, and the production per forest doesn't seem excessive compared to the current time period - a chop is worth a few turns of production but more like 5 turns than 10. So it's a nice booster but essentially an extra, and the bulk of production comes from citizens, districts and buildings. Early on in particular, when you factor in the cost of the builder charge, it seems to even bring no extra benefit - except in a transfer of production from one city to another or an earlier to a later time in the same city. Later on it does get better but is still just a few turns of production. So in summary it looks like a nice tactical move but one that's on par with many others and not something that by itself will make a difference. But is that it or is there more?