Bliss
Warlord
- Joined
- Dec 28, 2012
- Messages
- 237
Did you mean +8 shipyard? So basically you are saying that you need huge production for medieval+ cities to become relevant. I think that domestic trade routes should fill this gap by mid to end game but their value doesn't scale well (non-gold wise).If you want "later" cities to be productive, you need something special to them. I have had medieval+ cities that actually become core parts of my empire, but they basically need some sort of excessive yields. So if you can settle a city and chop in a desert hills/Petra, or even if you can rush in like a +8 seaport and work some high mine tiles, they can become valuable members of the empire. But you need to put some serious effort there for them to be anything but a resource colony.