Aussie_Lurker
Deity
Perhaps the tax sliders merely represent another level of specialisation for a city? i.e. you will still set the amount of income-at the national level-that you wish to apply to science, culture/happiness and general revenue. However, what if you have a city which is at the heart of a number of trade routes, earning lots of money? Well, you may decide that you want it to contribute less of its earnings to science and culture, and more to general revenue. So, wheras your empire might be a 60:30:10 split between Science:Culture:Revenue at the empire level, you might set this city to a 40:10:50 split instead-meaning more money for the national coffers.
That is just a guess though, it might simply mean that your national tax sliders are available from any screen!
As for the city growth thing, I can see both sides of the argument, but I think I will just 'wait and see'. I am currently more concerned about the way in which those improvements and wonders are generating culture-totally different from the way in which I thought it was going to work, based on what the developers said in interviews
. Hope I am wrong about this.
Yours,
Aussie_Lurker.
That is just a guess though, it might simply mean that your national tax sliders are available from any screen!
As for the city growth thing, I can see both sides of the argument, but I think I will just 'wait and see'. I am currently more concerned about the way in which those improvements and wonders are generating culture-totally different from the way in which I thought it was going to work, based on what the developers said in interviews

Yours,
Aussie_Lurker.