Aussie_Lurker
Deity
Ahhh, Roland, you have actually manage to further prove why my system would work the best. Consider this:
In the earliest phases of a city's development (size 1-4) the people only require a few local factors in order to guarantee population growth-access to fresh water (+2 health), a food surplus (+1 health) and possibly some small variety in diet (+1 health for meat and grain, say). It is only in the middle to late phases-when overcrowding starts to bite, you outgrow your local food production, or you simply wish to become more specialised, that you require more 'complex' solutions-such as those provided through food trade, improvements and civics choices. All of this developmental model can be best represented, IMO, by using health as the sole determinant of population growth-with all other factors feeding into how healthy/unhealthy the city is.
Yours,
Aussie_Lurker.
In the earliest phases of a city's development (size 1-4) the people only require a few local factors in order to guarantee population growth-access to fresh water (+2 health), a food surplus (+1 health) and possibly some small variety in diet (+1 health for meat and grain, say). It is only in the middle to late phases-when overcrowding starts to bite, you outgrow your local food production, or you simply wish to become more specialised, that you require more 'complex' solutions-such as those provided through food trade, improvements and civics choices. All of this developmental model can be best represented, IMO, by using health as the sole determinant of population growth-with all other factors feeding into how healthy/unhealthy the city is.
Yours,
Aussie_Lurker.