I really like the idea too, but its hard to imagine a map that would support that many Civs. Shame though, cause I'd love that idea too.
The idea of having many minor nations and a few big ones was discussed extensively while Civ4 was in development. Firaxis seem to have compromised by giving barbarian cities the names of various minor historical tribes and nations.
I don't think Gustav was suggesting having 200-300 minor nations in the same game simultaneously - just that many possible minor civs, allowing a different selection each time around. Still, to make the concept work you would need a good 20 or more per game; larger maps are still required. Perhaps the main effort in designing Civ 5 should be to increase available map sizes, without significantly increasing the necessary processing power.
Well by decreasing city size, wouldnt that would mean more tiles? which is the same as a bigger map, actual "size" doesnt matter, its the number of tiles that counts.Or, rather than increasing map size to get more area, you could decrease city size, thus decreasing empire size, thus "making" more area for civs on the same sized maps. Population on every tile anyone?
HAVE AN ALL NEW APPROACH TO MINOR CIVILIZATIONS
HAVE MINI-CIVS THAT CAN REVOLT FROM A MAJOR CIV OR START NORMALLY
THE IDEA IS PARTIALLY INSPIRED BY PARADOX TITLES LIKE EUIII AND VICTORIA
HAVE ABOUT 200-300 "MINOR CIVS" ALONG WITH THE "MAIN" CIVS
THAT CAN DECLARE WAR, TRADE
RESOURCES MAKE ALLIANCES, ASK FOR VASSALISATION AND OTHER
DIPLOMATIC ACTIONS.
THE 30-50 "MAJOR CIVS" LIKE ROME, GREECE, GERMANY
WILL HAVE FULL ARTWORK AND FEATURES
WHILE THE 200+ "MINOR CIVS" HAVE NO LEADERHEADS AND
ONLY A FLAG, UNIT AND CITY ART STYLE, AND COLOR SCEME TO REPRESENT THEM IN ORDER TO SAVE MEMORY TO INCLUDE ALL THESE CIVS!
GERMAN REVOLTS MAY CREATE THESE " MINOR CIVS":
LEIPZIG - SAXONY
MUNICH - BAVARIA
HAMBURG - FREE CITY OF HAMBURG
HANOVER - STATE OF HANOVER
GREEK REVOLTS MAY CREATE:
SPARTA - CITY STATE OF SPARTA
ATHENS - KINGDOM OF ATHENS
RUSSIA REVOLTS MAY RELEASE:
NOVGOROD - REPUBLIC OF NOVGOROD
TVER - KINGDOM OF TVER
MOSCOW - MUSCOVY
NOVOSIBRISK- SIBIR
AMERICA MAY RELEASE:
NEW YORK - STATE OF NEW YORK
HOUSTON- STATE OF TEXAS
MINNEAPOLIS- STATE OF MINNESOTA
JAPAN COULD RELEASE ITS STATES LIKE EDO, AND OTHER FUEDAL STATES
CHINA COULD SPLIT AND HAVE WEI, SONG, JIN, XI-XIA, AND OTHERS
I HOPE YOU GET THE IDEA! THIS WOULD PUT CIVILIZATION OVER
THE TOP IN REALISM AND I WOULD LIKE THIS IDEA TO BE GREATLY
CONSIDERED, THANK YOU!![]()
Well by decreasing city size, wouldnt that would mean more tiles? which is the same as a bigger map, actual "size" doesnt matter, its the number of tiles that counts.
one of the biggest feature adds i'd like to see would be leader successions. One leader per civ would be eliminated. (no more bobbleheads, unfortunately) Each leader of your faction would have 3 traits - any combo of good and bad traits. You would, of course, have great leaders for the civ that would have 3 good traits. And you would have the Neros and Stalins with lots of negatives and a few-none good traits. Examples of negatives might be a trait 'corruption' which reduces hammers. Another might be 'unpopular' which reduces happiness.
After a leader dies, the next leader selection would be heavily determined by your government type. Depostism would be completely random (bad), Monarchy might allow you to select from 1 or 2 leaders (multiple hiers), Representation and Democracy would allow you to pick from 2-3 leaders, but all of them having one bad trait and two good ones. Of course the number of turns each leader is given control would be very limited under those types. I could see scenarios where you may switch government types to keep a good leader in place much longer. (risking unrest and revolution)
You would also have the option to use your Great People to overthrow or (in the case of democracy) replace the current leader in an election, (useful if you had a bad leader in place with lots of negatives). This 'feature' would replace the current golden age. Instead of a golden age you would get a set # of turns of a great leader in charge. You could also assassinate leaders from rival factions or aid a revolution to overthrow them. I think this could be an awesome addition and follow with the level of enhancements we've gotten, culture in civ3, religion in civ4, etc..
I like this idea very much and it reminds me of a new type of victory i'd like to see in Civ V: Political Victory: when you the absolute monarch abdicate (win the game) and hand over the power to the people in a total freedom capitalist libertarian system (actual emancipation). At least is better than the diplomatic victory handing all the power to the U.N.
Iy would be implemented as you say through great people and wonders, it could be an ofshoot of cultural victory but it would requiere a lot of scientific research to achieve the tech (objectivism par example) that would allow this victory civic.
I dont think so man. Theyre not going to make one idelogical slant a victory condition. Particularly one almost no one supports like total Liberterianism.
I like this idea very much and it reminds me of a new type of victory i'd like to see in Civ V: Political Victory: when you the absolute monarch abdicate (win the game) and hand over the power to the people in a total freedom capitalist libertarian system (actual emancipation).
Civ already simulates that state; it's called anarchy. Collapse of population and starvation and so forth will be pretty realistically modelled if you turn your high-population high-tech civilsiation into an ongoing permanent state of anarchy and the yields drop accordingly. This is not, to my mind, actually a win.
Portugal's Cities Were Never Independent, However They
Had Many Colonies Split From Them(brazil, Macau, So On..)
Or You Could Have Cities Like Oporto, Or Lisbon Revolt
Using Their City Flags Or Coat Of Arms As An Identity.
I've summed up my points:
* Religious specific food value
* Cottages-Towns that produce buildings-units
* Workboats that polder coastal waters into dry land
* Colony Break-Off, Civil War, and a more easy and fluent selling and buying of cities.