eddiewillers
Chieftain
- Joined
- Aug 6, 2007
- Messages
- 64
*Yes, good idea.
*Good idea, but then you'd have to keep track of not only your cities production and population, but also these 'mini-citys'. Maybe extra production?
*Hmm. I'll put it in the wild ideas chapter.
*Yes, Yes, and maybe. Cities can't be too easlly bought and sold, otherwise you just might find yourself leading a compleatly different empire (I make it sound betterthan it really is.)
As for the fears of getting frustrated with civil wars and break-offs, it's just somthing like a random event. I probebly won't happen to every civ in every game, just like, say, 10 times a game, a varrying amount of times to a single civ.
Update tomorrow...
Polders: Not such a WILD idea. We already have offshore plattforms, and the Dutch were reclaiming land before oil was discovered (or deemed useful).
Towns being able to produce: perhaps instead of having to take care of each mini-city, towns could evolve into "suburbs". i.e. after a city get 2 suburbs in its radius it gains the ability to work on two buildings/units simultaneously (as it's been suggested earlier on) 4 suburbs, 3 buildings simult. and so on. IT would be a later game practice.