gingermick
Chieftain
How about in Civ V, where you have the choice to be a Civ, or a Religion? Most Religions in their time have acted like the classic Civs in Civ. But they have influenced more than one country.
I think the Revolutions mod does an excellent job of this. When cities revolt, often 3-5 will break away at the start, and if you don't remedy things soon additional cities will break away and join the new rebels. If only it was in vanilla Civ V from the start.This did happen in the Call to Power games: an unhappy city would riot, but when a city revolted, it broke away and declared independence. A new civ name and leader were chosen at random, and the new leader invariably hated the parent civ (understandable, since that civ's misrule was what sparked the revolt).
The problem was, those breakaway civs inevitably started as just 1 city - so they were usually quite easy to recapture before they could expand and grow strong. If such a system in implemented in Civ 5, it should allow for 2 or more neighbouring cities to break away simultaneously, and form a single new nation. This would be basically identical to the existing colony system in BTS - except that it would happen against the player's will, creating a new enemy instead of a new vassal.
Good idea. Also, wildlife and biodiversity should be important. Civ 4 already has dangerous wild animals, and animal resources; why not add various "neutral" animal populations to the terrain graphics, with different species on diferent landmasses? Developing a tile with farms, cottages, lumbermills, windmills etc wouldn't necessarily eliminate the wildlife; there should be a certain % chance of losing it, depending on the type of development.
Wildlife near cities could enhance culture through inspiring art, poetry etc. Like forests & jungles, or the proposed Natural Wonders, wildlife would also help keep people happy in the late game. With this in mind, it should be possible to establish nature preserves in any wildlife-bearing terrain - not just forest & jungle.
How about in Civ V, where you have the choice to be a Civ, or a Religion? Most Religions in their time have acted like the classic Civs in Civ. But they have influenced more than one country.
I think the Revolutions mod does an excellent job of this... If only it was in vanilla Civ V from the start.
Bigger maps entailing: MORE TILES PER CITY!
I support the idea of more tiles on maps. More tiles to transverse means a longer game and more turns.
More improvements are unimprovable/marginal terrain, perhaps in the modern era.
More roading options: superhighway, which double road movement and adds 1 commerce, but also adds 10% unhealth (so you don't just spam them). Make rail add 20% unhealth (so again, you don't just spam them)