The Civ V wish-list!!!

The events probably wouldn't be as decisive as that, though. They would probably just be like learning a tech randomly through trade or something like that.

In other words, much as they are implemented in Civ4 now. The current events system isn't game breaking, and the quests, which give decent rewards, also require a significant investment of production to achieve.

Oh, I want a game to use as much of my brain as possible; I just want to use it on gameplay, not struggling to tell one unit from another.

And that is the benefit of difficulty levels. :) The game lets you use as much or as little of your brain as you want.
 
Hey, I've never denied the utility of colour in telling things apart. Though then again, with the sixe of the Civ player base, it would to my mind be a bit off not to make allowances for just how prevalent red-green colour-blindness is.

Oh, I want a game to use as much of my brain as possible; I just want to use it on gameplay, not struggling to tell one unit from another.

Black and white, or colours, whatever. Maybe you'd prefer colored boxes with letter codes in them to represent different units?

And I already said that different designs for different civs do not mean you have to struggle to identify them, as proven by several graphic modders.
 
Black and white, or colours, whatever. Maybe you'd prefer colored boxes with letter codes in them to represent different units?

I don't think there are enough letters. But as I said before, I would be entirely happy with Civ 1-level graphics. It's like chess; you can make pretty chess sets and novelty chess sets, but people who care about playing the game still use the standard symbols for representing it, because they are basically just more efficient.

And I already said that different designs for different civs do not mean you have to struggle to identify them, as proven by several graphic modders.

You may be more graphically and less text-oriented than I am, then. Pretty much everyone is.
 
And that is the benefit of difficulty levels. :) The game lets you use as much or as little of your brain as you want.

On the off chance you meant that to some extent seriously, I do have a deal of difficulty telling overly similar units alike, and having to squint and poke every time I want to tell what any given unit is does distract a non-zero amount of my attention that I would rather have on juggling gameplay.
 
If somehow you can't make out different units, there are systems of having unit-specific icons on accompanying the nice unit designs in certain games. I'm thinking of unit icons as in Sins of a Solar Empire.

Chess isn't a computer game. Sure, it can be on a computer, but it's not a computer game. As far as I know, they haven't made a plainer (more plain?) version of Starcraft for competitive players... Or the "serious players who really care more about the game than the average Joe who obviously lacks in the attention-span department to enjoy such an advanced game unless it has good graphics" crowd.
 
Oh, I want a game to use as much of my brain as possible; I just want to use it on gameplay, not struggling to tell one unit from another.

Once you get familiar with unit graphics, it really is both aesthetically pleasing and useful to have those graphics.

In other words, much as they are implemented in Civ4 now. The current events system isn't game breaking, and the quests, which give decent rewards, also require a significant investment of production to achieve.

Civ 4's random events are less large-scale, because I don't think that you can randomly learn techs, right? Unlike getting some more food from tile X, a tech can alter the game (not much, but enough to matter)

I don't think there are enough letters. But as I said before, I would be entirely happy with Civ 1-level graphics. It's like chess; you can make pretty chess sets and novelty chess sets, but people who care about playing the game still use the standard symbols for representing it, because they are basically just more efficient.

Chess is a very different game than Civ. It has had a history of being a game of the mind, and not of the eyes. Computer games, however, must build up their graphics in order to stay competitive, and whenever possible to make the graphics beneficial to gameplay (i,e helping you to determine that unit Y is a warrior)
 
Computer games, however, must build up their graphics in order to stay competitive, and whenever possible to make the graphics beneficial to gameplay (i,e helping you to determine that unit Y is a warrior)

It's not only to be competitive, I mean, it's just normal to GO FORWARD and strive for more.

And it's so easy to make units clear whatever the graphic diversity or level is. Anyone with a wooden club in his hand is a warrior, whether he's black yellow or white or whether he's wearing some oriental or western loincloth or leopard loincloth.
 
But there's no need to do that when you've got something right.

There's no right and wrong in computer graphics. There's forward. Sure, an art team can go berserk and fail. It doesn't mean they will. They're trying to go forward and will succeed most of the time.

EDIT: Besides there's always someone to complain the art team got it wrong anyway. Even when the graphics are already supposedly clear.
 
I think it has to be a given, that if there isgoing to be a Civ 5, the graphics will be improved. All games get a graphics revamp with every release, it would get slammed by the computer gaming press if it didnt.

Likewise the game will need more RAM, more disk space and a faster processor. Its no point in argueing any different, this happens with every new release of software, especially games. So its pointless discussing it really.

We should be trying to influence Firaxis, if they actually look here on, where we as hardened players find the game spoilt by the existing programming (sometimes trying to modify it, sometimes to scrap it) and where we think they are successful and how far to push that success. And of course give new ideas to expand the game.
 
I think it has to be a given, that if there isgoing to be a Civ 5, the graphics will be improved. All games get a graphics revamp with every release, it would get slammed by the computer gaming press if it didnt.

Likewise the game will need more RAM, more disk space and a faster processor. Its no point in argueing any different, this happens with every new release of software, especially games. So its pointless discussing it really.

We should be trying to influence Firaxis, if they actually look here on, where we as hardened players find the game spoilt by the existing programming (sometimes trying to modify it, sometimes to scrap it) and where we think they are successful and how far to push that success. And of course give new ideas to expand the game.

Some people come here and disagree with three quarters of the propositions. They don't realize that the Civ V they want is already out. It's Civ I, II, III and IV.
 
I agree mate, but most do say what they liked about the previous versions, which should be interpretted as what would be good to bring back.
 
Some people come here and disagree with three quarters of the propositions. They don't realize that the Civ V they want is already out. It's Civ I, II, III and IV.

Which is no good if what you ideally want is 50% Civ III, 20% Civ IV, 10% Civ II, 5% CtP, and 25% new stuff.
 
I think it has to be a given, that if there isgoing to be a Civ 5, the graphics will be improved. All games get a graphics revamp with every release, it would get slammed by the computer gaming press if it didnt.

Yes, but "improved" is not a simple obvious one-way path, so it seems worth discussing what would actually count as an improvement.

We should be trying to influence Firaxis, if they actually look here on, where we as hardened players find the game spoilt by the existing programming (sometimes trying to modify it, sometimes to scrap it) and where we think they are successful and how far to push that success. And of course give new ideas to expand the game.

That's certainly the direction I'm coming from, there's just rather a lot in Civ IV that looks "spoilt by the existing programming" to me compared to previous versions.
 
Yeah and everyone seems to agree that it is an improvement when an Ethiopian spearman looks different from a Japanese one.

Oh, don't be silly. That one's provably untrue, because "everyone" would have to include me, and as I've just been saying, I don't. Give them a flag or a different-coloured armour of some sort but otherwise have them both look like spearmen.
 
Oh, don't be silly. That one's provably untrue, because "everyone" would have to include me, and as I've just been saying, I don't. Give them a flag or a different-coloured armour of some sort but otherwise have them both look like spearmen.

Well they're both spearmen, so sure they'll both look like spearmen. Except one will look Japanese and the other one Ethiopian.
 
BIGGER NUKES.

Really, since when do 12 ballistic missiles landing in a city leave anything there? Why are wonders immune to Nukes? Does a 6000 year old gazebo (The Oracle) survive a nuclear missile strike mere feet away?

Bomb shelters, anti-nuke guns - way to ruin what I went through centuries of preparation and research to do.

To sum up my point:

NUKE NEED MORE COWBELL
 
BIGGER NUKES.

Really, since when do 12 ballistic missiles landing in a city leave anything there? Why are wonders immune to Nukes? Does a 6000 year old gazebo (The Oracle) survive a nuclear missile strike mere feet away?

Bomb shelters, anti-nuke guns - way to ruin what I went through centuries of preparation and research to do.

To sum up my point:

NUKE NEED MORE COWBELL

And this is somewhere I don't want to go back to Civ 3, fwiw, because Civ 1 and 2 got it right.
 
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