The events probably wouldn't be as decisive as that, though. They would probably just be like learning a tech randomly through trade or something like that.
In other words, much as they are implemented in Civ4 now. The current events system isn't game breaking, and the quests, which give decent rewards, also require a significant investment of production to achieve.
Oh, I want a game to use as much of my brain as possible; I just want to use it on gameplay, not struggling to tell one unit from another.
And that is the benefit of difficulty levels.
