Some people come here and disagree with three quarters of the propositions. They don't realize that the Civ V they want is already out. It's Civ I, II, III and IV.
BIGGER NUKES.
Really, since when do 12 ballistic missiles landing in a city leave anything there? Why are wonders immune to Nukes? Does a 6000 year old gazebo (The Oracle) survive a nuclear missile strike mere feet away?
We do know for sure that they look at this site, because why else would they name a Viking city Thunderfall?
But, you would need Nobility to reach things like Divine Right. It would be a neccessary evil, which is just what the peasants thought, I'm sure.
I don't know, guaranteed job for life, medical care when you're ill, legal representation if you need it, and military protection if you need that, in exchange for your loyalty and your taxes seems a better deal than lots of people get in Western democracies today..
I doubt that many medaevial European peasents were looked after as well as you describe! If it was such a good system, why did it ever change?
I would also like to see a combat mechanic that would give attack bonuses to units when other friendly/allied units are positioned to the flanks and/or rear of the defending unit. If you have a unit surrounded you should get a bonus. Again, this is a simple and easy to understand mechanic that would add needed complexity to what I believe is an overly simplistic combat/military system.
I would like to see supply matter in military manuevers. In reality, logistics are a huge component of military strategy and effectiveness. In terms of gameplay, having to preserve supply lines could really make military positioning a lot more interesting. You could no longer just move your stack deep into enemy territory - you would need to also guard your supply line. The deeper you penetrate into enemy territory the more difficult it would be to protect your supply. On the other side, if you find yourself on defense and too weak to attack the main stack directly you may be able to attack the rear and cut off the main stack. Perhaps unsupplied/undersupplied units would lose 10% of their strength each turn. Such a system would force players to put a lot more forethought and planning into their offensive strategies. In Civ IV all you need to do is assemble stack, move stack to enemy city, attack enemy city, rinse-and-repeat. The only positioning decision is to make sure that your stack is on the most favorable defensive terrain. A supply system, properly done, could be easily understood as a gameplay mechanic while adding many layers of complexity to the actual execution of strategy.
I would also like to see a combat mechanic that would give attack bonuses to units when other friendly/allied units are positioned to the flanks and/or rear of the defending unit. If you have a unit surrounded you should get a bonus. Again, this is a simple and easy to understand mechanic that would add needed complexity to what I believe is an overly simplistic combat/military system.
What I want to see is the return of the ultimate Civ 2 unit--the paratrooper. Have him paradrop into an empty city from an airport, hells yeah. The AI always used to beat me with those. Or have the more recent civ 4 add-ons already included them? I don't know, all I have is vanilla.