azatol
Warlord
I played my first complete game as Elohim and won fairly easily a domination victory by defeating the evil civs. With my archmages and prior to that confessors, I was able to remove defensive bonuses and deal tons of collateral damage in the late game. So I decided to try an evil civ. I picked the clan, and I'm really frustrated with them.
I had a starting position surrounded by a lot of jungle, and so I went for sanitation early, and I was unable to produce much of anything with so little good production sites, so the vaunted earlygame advantage of the orcs was pretty much moot. After I cleared the jungles, I might have had a decent tech advantage from all the cottages except orcs also get a 10% penalty to research (which usually turns out to be larger due to rounding down I've heard.
So I built axemen and defeated Luchoirp, but I was only able to build settlers to replace some of the cities I razed, because for some reason the orcs have to raze everything. Then I have a good political bloc on my side, but it ended up going south when I agreed to go to war in aid of an ally against the Elves. My first campaign against the elves went okay, except it was very hard to defend against their mobile units and they wrecked a lot of my improvements because they were so fast, and my fast units were weak.
I got backstabbed by Ulvin and had to go put him in his place, and so the late game came, and the next penalty came into place. I can't build mage buildings or any of those kind of units.
The part that frustrated me was when I went to war against, the Elves had a hero that had absurdly high strength. In order to defend my city, I had to sacrifice a ton of units, even though I have extremely experienced heroes going against them (the octupus one, and of course the orc. I had stoneskin ogres and they were even way outmatched.)
Then I went to war with the Elves but they continued to raid at will, and the built so many assassins. Every time I spent a ton of shields on a pitch wagon they killed it out of my stack, and they had so many assassins, I had no hope of reducing their city defense at all cause I also couldn't use fireball or any of that stuff. I basically have no chance now because the elves can build so much stuff that I can't.
I don't think its fair that the Orcs have so many disadvantages (no mages, -10% research AND must raze all cities.) Because of the razing, the AC is up to 60 and everyone despises me (-8 you are destroying the world) but I can't do anything about it. Why are the orcs so hobbled? I'm really frustrated and I've abandoned that game now, becuase I can't do anything about the Elves and another AI is up to the Altar(exalted) so it will probably be over eventually.
I don't have Bts yet, so I have Ffh 0.23, so maybe the Bts version has changed something?
I had a starting position surrounded by a lot of jungle, and so I went for sanitation early, and I was unable to produce much of anything with so little good production sites, so the vaunted earlygame advantage of the orcs was pretty much moot. After I cleared the jungles, I might have had a decent tech advantage from all the cottages except orcs also get a 10% penalty to research (which usually turns out to be larger due to rounding down I've heard.
So I built axemen and defeated Luchoirp, but I was only able to build settlers to replace some of the cities I razed, because for some reason the orcs have to raze everything. Then I have a good political bloc on my side, but it ended up going south when I agreed to go to war in aid of an ally against the Elves. My first campaign against the elves went okay, except it was very hard to defend against their mobile units and they wrecked a lot of my improvements because they were so fast, and my fast units were weak.
I got backstabbed by Ulvin and had to go put him in his place, and so the late game came, and the next penalty came into place. I can't build mage buildings or any of those kind of units.
The part that frustrated me was when I went to war against, the Elves had a hero that had absurdly high strength. In order to defend my city, I had to sacrifice a ton of units, even though I have extremely experienced heroes going against them (the octupus one, and of course the orc. I had stoneskin ogres and they were even way outmatched.)
Then I went to war with the Elves but they continued to raid at will, and the built so many assassins. Every time I spent a ton of shields on a pitch wagon they killed it out of my stack, and they had so many assassins, I had no hope of reducing their city defense at all cause I also couldn't use fireball or any of that stuff. I basically have no chance now because the elves can build so much stuff that I can't.
I don't think its fair that the Orcs have so many disadvantages (no mages, -10% research AND must raze all cities.) Because of the razing, the AC is up to 60 and everyone despises me (-8 you are destroying the world) but I can't do anything about it. Why are the orcs so hobbled? I'm really frustrated and I've abandoned that game now, becuase I can't do anything about the Elves and another AI is up to the Altar(exalted) so it will probably be over eventually.
I don't have Bts yet, so I have Ffh 0.23, so maybe the Bts version has changed something?