I think of Colosseums as a virtually useless city improvement that I hardly ever build. They are like building and maintaining two full-price temples, but they have half the culture and don't allow Cathedrals, like Temples do. At the very least, Colisseums should be a good Culture alternative for non-religious, non-scientific civs.
Current stats:
Collosseum: 2 happy, 2 culture, 2 maintenance, 120 shields
Temple: 1 happy, 2 culture, 1 maintenance, 60 shields
Cathedral: 3 happy, 3 culture, 2 maintenance, 160 shields
Library: 50% science, 3 culture, 1 maintenance, 80 shields
My suggestion for the Colosseum:
1 happy, 1 culture, 1 maintenance, 50 shields
Like building half of a current colosseum, but for slightly less than half the price in shields.
This way it would be the cheapest building for non-religious, non-scientific civs to build for a border expansion, even though the expansion would take 10 turns to happen.
You would still have the alternative to build a Temple, which would produce twice as much culture, and allow the future build of Cathedrals. Religious civs would still build Temples first, of course, and libraries would still be the cheapest culture build for Scientific civs.
Of course you can make this change in the editor, but I would love it if the stock rules made the Colosseum worth building more often.
Does anyone know if the beta testers of C3C have tried to balance any city improvements? Coastal Fortresses come to mind as another weak one.
We can't tell you that without breaking the NDA.
Current stats:
Collosseum: 2 happy, 2 culture, 2 maintenance, 120 shields
Temple: 1 happy, 2 culture, 1 maintenance, 60 shields
Cathedral: 3 happy, 3 culture, 2 maintenance, 160 shields
Library: 50% science, 3 culture, 1 maintenance, 80 shields
My suggestion for the Colosseum:
1 happy, 1 culture, 1 maintenance, 50 shields
Like building half of a current colosseum, but for slightly less than half the price in shields.
This way it would be the cheapest building for non-religious, non-scientific civs to build for a border expansion, even though the expansion would take 10 turns to happen.
You would still have the alternative to build a Temple, which would produce twice as much culture, and allow the future build of Cathedrals. Religious civs would still build Temples first, of course, and libraries would still be the cheapest culture build for Scientific civs.
Of course you can make this change in the editor, but I would love it if the stock rules made the Colosseum worth building more often.
Does anyone know if the beta testers of C3C have tried to balance any city improvements? Coastal Fortresses come to mind as another weak one.
We can't tell you that without breaking the NDA.
