Drake L. Dragon
Warlord
- Joined
- Aug 4, 2010
- Messages
- 128
This proposal is an attempt at categorizing and defining civics in the most concise and universal manner possible in order to see the reactions towards such a proposition. In order to implement inflation, it is as well necessary to implement the theory of the Bubble, and these civics will have that concept.
All fractions are rounded up.
ORGANIZATION
City-States (No Upkeep)
Confederacy (Low Upkeep)
-All Cities +2 Happiness
-All Units +50% within Borders
-Distance from Palace -50%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
Centrism (High Upkeep)
-Capital +25% Gold, +25% Science
-All Cities save Capital -5% Gold, -5% Science
-Capital +(Number of Cities/10) Happiness
-All Cities save Capital +(Number of Cities/20) Unhappiness
-Distance from Palace +25%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
Federalism (High Upkeep)
-Capital -75% Hammers
-All Cities save Capital +5% Culture, +5% Espionage, +5% Gold, +5% Hammers, +5% Science
-Capital +(Number of Cities/2) Unhappiness
-All Cities save Capital + (Number of Cities/20) Happiness
-Distance from Palace -25%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
FOREIGN POLICY
Survivalist (No Upkeep)
Savagery (Low Upkeep)
-All Units +25% Outside of Borders
-Local Rebelliousness Increased
-National Rebelliousness Decreased
-All Captured Cities May Only Be Razed
-All Pillaging +25%
Imperialism (High Upkeep)
-Capital +100% Gold
-All Captured Cities -5% Culture, -5% Espionage, -5% Gold, -5% Hammers, -5% Health, -5% Science
-Capital +(Number of Cities/20) Happiness
-All Captured Cities +5 Unhappiness
-All Units +25% Outside of Borders
-Distance from Palace +25%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
Secret Government (Medium Upkeep)
-Capital +50% Gold
-All Captured Cities -25% Culture, +25% Espionage, +25% Gold, +25% Hammers, -25% Health, -25% Science
-Capital +(Number of Cities/30) Happiness
-All Captured Cities +2 Unhappiness
-Local Rebelliousness Increased
-National Rebelliousness Decreased
Neocolonialism (Medium Upkeep)
-All Cities save Captured Cities +25% Gold
-All Captured Cities -50% Culture, +50% Espionage, +50% Gold, +50% Hammers, -50% Health, -50% Science
-All Cities save Captured Cities +(Number of Cities/40) Happiness
-All Captured Cities -2 Unhappiness
-Distance from Palace -25%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
Equilibrium (High Upkeep)
-All Cities save Captured Cities +5% Gold
-All Captured Cities +5% Culture, -25% Espionage, +5% Gold, +5% Hammers, +5% Health, +5% Science
-All Cities +(Number of Cities/50) Happiness
-Distance from Palace +25%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
The New World Order (High Upkeep)
-All Cities -75% Culture, +75% Espionage, +75% Gold, +75% Hammers, -75% Health, -75% Science
-All Cities +10 Unhappiness
-All Units +25% Outside of Borders
-Distance from Palace +90%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
HIGH RULE
Pack (No Upkeep)
God (Low Upkeep)
-All Cities +5% Culture, +5% Espionage, +5% Gold, +5% Hammers, -5% Science
-All Cities with State Religion +2 Happiness
-All Cities without State Religion +5 Unhappiness
-All Units +5%
-Distance from Palace -5%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
The People (Low Upkeep)
-All Cities +25% Culture, +5% Hammers
-Each City +(Each Population of City/2) Unhappiness
-All Units +25% within Borders
-Distance from Palace +5%
-Local Rebelliousness Increased
-National Rebelliousness Increased
The Constitution (High Upkeep)
-Capital +25% Culture, +25% Espionage, +25% Gold, +25% Hammers
-All Cities save Capital +5% Culture, +5% Espionage, +5% Gold, +5% Hammers
-All Cities +5 Happiness
-All Units +25% within Borders
-Distance from Palace +25%
-Local Rebelliousness Increased
-National Rebelliousness Increased
-Anarchy +100% Length
The State (High Upkeep)
-All Cities -5% Culture, -5% Espionage, -5% Gold, +25% Hammers
-All Cities +2 Unhappiness
-All Units +5%
-Distance from Palace -5%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
The State of Nature (Medium Upkeep)
-All Cities +75% Culture, -25% Espionage, -25% Gold, -25% Hammers, -25% Health, -25% Science
-All Cities +5 Happiness
-All Units -25%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
The Cosmos (Medium Upkeep)
-All Cities +25% Science
-All Cities +2 Happiness
-All Units -25%
-Distance from Palace +5%
-Local Rebelliousness Increased
-National Rebelliousness Increased
RULE
Rule of Nature (No Upkeep)
Rule of One (High Upkeep)
-Capital +25% Culture
-All Cities save Capital +5% Culture
-Capital +(Number of Cities/2) Happiness
-All Cities save Capital +(Number of Cities/50) Unhappiness
-Distance from Palace -25%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
Rule of Majority (Low Upkeep)
-All Cities +25% Hammers
-All Cities +(Number of Cities/25) Unhappiness
-Distance from Palace +5%
-Local Rebelliousness Increased
-National Rebelliousness Increased
Rule of Minority (Low Upkeep)
-All Cities +25% Gold
-All Cities +5 Unhappiness
-Distance from Palace -5%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
Rule of Elites (Low Upkeep)
-All Cities +25% Science
-All Cities +5 Unhappiness
-Distance from Palace -5%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
Rule of Law (High Upkeep)
-All Cities +5% Gold, +5% Science
-All Cities +2 Unhappiness
-Distance from Palace +25%
-Local Rebelliousness Increased
-National Rebelliousness Increased
Rule of God (Low Upkeep)
-All Cities +25% Culture
-All Cities +2 Happiness
-Distance from Palace -25%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
All fractions are rounded up.
ORGANIZATION
City-States (No Upkeep)
Confederacy (Low Upkeep)
-All Cities +2 Happiness
-All Units +50% within Borders
-Distance from Palace -50%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
Centrism (High Upkeep)
-Capital +25% Gold, +25% Science
-All Cities save Capital -5% Gold, -5% Science
-Capital +(Number of Cities/10) Happiness
-All Cities save Capital +(Number of Cities/20) Unhappiness
-Distance from Palace +25%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
Federalism (High Upkeep)
-Capital -75% Hammers
-All Cities save Capital +5% Culture, +5% Espionage, +5% Gold, +5% Hammers, +5% Science
-Capital +(Number of Cities/2) Unhappiness
-All Cities save Capital + (Number of Cities/20) Happiness
-Distance from Palace -25%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
FOREIGN POLICY
Survivalist (No Upkeep)
Savagery (Low Upkeep)
-All Units +25% Outside of Borders
-Local Rebelliousness Increased
-National Rebelliousness Decreased
-All Captured Cities May Only Be Razed
-All Pillaging +25%
Imperialism (High Upkeep)
-Capital +100% Gold
-All Captured Cities -5% Culture, -5% Espionage, -5% Gold, -5% Hammers, -5% Health, -5% Science
-Capital +(Number of Cities/20) Happiness
-All Captured Cities +5 Unhappiness
-All Units +25% Outside of Borders
-Distance from Palace +25%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
Secret Government (Medium Upkeep)
-Capital +50% Gold
-All Captured Cities -25% Culture, +25% Espionage, +25% Gold, +25% Hammers, -25% Health, -25% Science
-Capital +(Number of Cities/30) Happiness
-All Captured Cities +2 Unhappiness
-Local Rebelliousness Increased
-National Rebelliousness Decreased
Neocolonialism (Medium Upkeep)
-All Cities save Captured Cities +25% Gold
-All Captured Cities -50% Culture, +50% Espionage, +50% Gold, +50% Hammers, -50% Health, -50% Science
-All Cities save Captured Cities +(Number of Cities/40) Happiness
-All Captured Cities -2 Unhappiness
-Distance from Palace -25%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
Equilibrium (High Upkeep)
-All Cities save Captured Cities +5% Gold
-All Captured Cities +5% Culture, -25% Espionage, +5% Gold, +5% Hammers, +5% Health, +5% Science
-All Cities +(Number of Cities/50) Happiness
-Distance from Palace +25%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
The New World Order (High Upkeep)
-All Cities -75% Culture, +75% Espionage, +75% Gold, +75% Hammers, -75% Health, -75% Science
-All Cities +10 Unhappiness
-All Units +25% Outside of Borders
-Distance from Palace +90%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
HIGH RULE
Pack (No Upkeep)
God (Low Upkeep)
-All Cities +5% Culture, +5% Espionage, +5% Gold, +5% Hammers, -5% Science
-All Cities with State Religion +2 Happiness
-All Cities without State Religion +5 Unhappiness
-All Units +5%
-Distance from Palace -5%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
The People (Low Upkeep)
-All Cities +25% Culture, +5% Hammers
-Each City +(Each Population of City/2) Unhappiness
-All Units +25% within Borders
-Distance from Palace +5%
-Local Rebelliousness Increased
-National Rebelliousness Increased
The Constitution (High Upkeep)
-Capital +25% Culture, +25% Espionage, +25% Gold, +25% Hammers
-All Cities save Capital +5% Culture, +5% Espionage, +5% Gold, +5% Hammers
-All Cities +5 Happiness
-All Units +25% within Borders
-Distance from Palace +25%
-Local Rebelliousness Increased
-National Rebelliousness Increased
-Anarchy +100% Length
The State (High Upkeep)
-All Cities -5% Culture, -5% Espionage, -5% Gold, +25% Hammers
-All Cities +2 Unhappiness
-All Units +5%
-Distance from Palace -5%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
The State of Nature (Medium Upkeep)
-All Cities +75% Culture, -25% Espionage, -25% Gold, -25% Hammers, -25% Health, -25% Science
-All Cities +5 Happiness
-All Units -25%
-Local Rebelliousness Increased
-National Rebelliousness Decreased
The Cosmos (Medium Upkeep)
-All Cities +25% Science
-All Cities +2 Happiness
-All Units -25%
-Distance from Palace +5%
-Local Rebelliousness Increased
-National Rebelliousness Increased
RULE
Rule of Nature (No Upkeep)
Rule of One (High Upkeep)
-Capital +25% Culture
-All Cities save Capital +5% Culture
-Capital +(Number of Cities/2) Happiness
-All Cities save Capital +(Number of Cities/50) Unhappiness
-Distance from Palace -25%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
Rule of Majority (Low Upkeep)
-All Cities +25% Hammers
-All Cities +(Number of Cities/25) Unhappiness
-Distance from Palace +5%
-Local Rebelliousness Increased
-National Rebelliousness Increased
Rule of Minority (Low Upkeep)
-All Cities +25% Gold
-All Cities +5 Unhappiness
-Distance from Palace -5%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
Rule of Elites (Low Upkeep)
-All Cities +25% Science
-All Cities +5 Unhappiness
-Distance from Palace -5%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased
Rule of Law (High Upkeep)
-All Cities +5% Gold, +5% Science
-All Cities +2 Unhappiness
-Distance from Palace +25%
-Local Rebelliousness Increased
-National Rebelliousness Increased
Rule of God (Low Upkeep)
-All Cities +25% Culture
-All Cities +2 Happiness
-Distance from Palace -25%
-Local Rebelliousness Decreased
-National Rebelliousness Decreased