Here's what I think I'm hearing, let me paraphrase and see what responses come back.
Here's what I don't understand. Look at this thread, this external consulate thread, this settlement thread, this domestic thread, and this commerce thread. Help me understand the problem by explaining, without using the government structure itself as the argument, why participating in these discussions is less fun than the DG5 style ones. So far you've just been saying the structure is causing the problem, without explaining why.
Different subject, it seems you're complaining about micromanaging. I thought polling every tech one by one, polling settlement locations, polling whether to use entertainers or lux slider, polling individual trades, essentially polling everything, was micromanaging. That might be fun for the non-elected citizens but it's a terrible way to run a government if you're an elected leader who can do nothing else but post a poll, and then post instructions to do what the poll says. After factoring in the higher number of elections, we have more people interested in being leaders this game than last.
Now if you're complaining about micromanaging in the sense that some of us are trying to get quality decisions which will result in a well-played game, then you're right. The game may be lost if the few people who seem to actually care if we're making good decisions decide to just shut up and let you all commit mass suicide.
I will repeat what I have said over and over again. I will be a leader of whatever government the people choose. I don't boycott discussions because I disagree with how the work is divided up. If the people voted tomorrow to abandon the current structure and start a new one, I would happily continue opening TCITs and playing the game using the valid instructions contained in them.
It is less fun now than it used to be, for some people. The source of that reduction in interest levels is the addition of long-term planning to the game. What that set of people liked about the old system and miss in this one is deciding each and every thing as an individual decision. With the new setup, there is less interest in giving input on the long-term objective because someone could come back in a week or two and not have missed anything.
Here's what I don't understand. Look at this thread, this external consulate thread, this settlement thread, this domestic thread, and this commerce thread. Help me understand the problem by explaining, without using the government structure itself as the argument, why participating in these discussions is less fun than the DG5 style ones. So far you've just been saying the structure is causing the problem, without explaining why.
Different subject, it seems you're complaining about micromanaging. I thought polling every tech one by one, polling settlement locations, polling whether to use entertainers or lux slider, polling individual trades, essentially polling everything, was micromanaging. That might be fun for the non-elected citizens but it's a terrible way to run a government if you're an elected leader who can do nothing else but post a poll, and then post instructions to do what the poll says. After factoring in the higher number of elections, we have more people interested in being leaders this game than last.
Now if you're complaining about micromanaging in the sense that some of us are trying to get quality decisions which will result in a well-played game, then you're right. The game may be lost if the few people who seem to actually care if we're making good decisions decide to just shut up and let you all commit mass suicide.
I will repeat what I have said over and over again. I will be a leader of whatever government the people choose. I don't boycott discussions because I disagree with how the work is divided up. If the people voted tomorrow to abandon the current structure and start a new one, I would happily continue opening TCITs and playing the game using the valid instructions contained in them.