simke said:
I've read somewhere (I think it's in the manual) that the distance between two cities should be at least 4-5 horizontal or vertical tiles. Why 5? If a distance is 5 tiles then 3 tiles that are in the middle are never worked on?
Is there a reason the distance should be more then 4 tiles?
I don't think that the distance between cities should be a standardized decision. The primary decision-making tool that you should employ when founding new cities is:
1. Maximize resources per city.
2. Minimize useless squares such as desert or moubntains etc.
3. Build on a river or coastal square if possible.
The first one is obvious but what may not be so obvious is that you should not build your city directly on top of a resource unless you are playing a multi-player game with the Aztecs as one of your neighbors. In this case it is ok to found your city on Iron.
The second is also obvious and doesn't need explanation.
The third consideration is to build on a river or coastal tile. This is important because this will benefit your trade network generating additionaql sources of cash. The rivers can also possibly connect your cities resource. Also, it is important to consider the defensive bonus of building a city on a river. If a unit (Including Modern Armour) has to cross a river to attack your city there is an additional 25% bonus for the defender. I think a coastal city gets 10%.
I find that is helpful to put my 2nd and 3rd cities Waaaaay out there and squeeze the borders of my opponent. I use my 4th and 5th cities to fill in the space between my 1st city and the 2nd and 3rd cities. Always trying to maximize resources. In the end your cultural borders will expand connecting your empire. If you try to interlock every city like mentioned by other posters you will end up maximizing useless squares. Yes, your empire will be interlocked but it will not maximize the resource to useless square ratio (R/U).
Also, by interlocking your cities you are actually depressing the maximum land area that your empire can achieve. This is important because one of the factors determining your final score is total land area. By having tightly constrcited and interlocking cities, your total land-area will be diminished.
Give your cities room to breathe and let your first rule of thumb be to maximize resources.