Distance between cities

"Hardcoded" has nothing to do with design decisions or the same engine, it just means you can't change this parameter in mods.

The context of this "hardcoded" statement is to answer whether the citizen working radius changed or remained the same in Civ 7, not whether the citizen working radius is moddable in Civ 7. The whole context implies that changing the citizen working radius is not easy, if not impossible, for the FXS devs, hence the engine limitation implication.
 
The context of this "hardcoded" statement is to answer whether the citizen working radius changed or remained the same in Civ 7, not whether the citizen working radius is moddable in Civ 7. The whole context implies that changing the citizen working radius is not easy, if not impossible, for the FXS devs, hence the engine limitation implication.
I remember it differently. Also, even if it's somehow engine limitation, I'm totally sure it's new and not carried over. Civ5 engine gradual loading of assets and Civ7 elevations require map to be rendered in totally different ways.
 
I totally agree that unclaimed tiles should be shared between all settlements in range, but I don't think that's the case in the current game. And if it works like this, it may be much harder to plan the growth properly.

I believe in one of the YouTube videos player accidentally took out a tile from his capital. And I watched not many videos, so there could be more cases like this
I've seen this reported as well. It may of course be that the youtuber got it wrong (which I doubt), but if that is actually how it works, it is an example of abysmally bad game design imo.
 
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