The district system

From what I understand there are also tech requirements:
Astrology for holy site
Bronze working for encampment
Writing for campus
we know of.
I'll guess:
currency - commercial hub
sailing or some such - harbor
maybe culture or happiness ones will be opened by civics instead.
 
From what I understand there are also tech requirements:
Astrology for holy site
Bronze working for encampment
Writing for campus
we know of.
I'll guess:
currency - commercial hub
sailing or some such - harbor
maybe culture or happiness ones will be opened by civics instead.

oh, when they said 5 available from the start of the game, I thought they meant the Very start of the game.
If those tech requirements are there, then I guess they meant 5 available in the ancient era/or with first techs.
 
Well, those are all early techs that you can get within 60 turns (as this was the length of the demo)
 
Districts aren't 1 per 3 pop... a 4 pop city with a Holy site was able to build a Campus (as its only listed option..none of the other 3 starting districts available OR a second Holy site)

I think it might be
Each district has a set of requirements, including Minimum population (Holy Site=3, Campus=3?4... some others may be as much as 5 or 6)
[it could also be minimum pop-total number of districts, so each district build raises the requirements for new districts by 1 pop]

...in that case a second district could have higher requirements, say 1 Holy site per 3 pop, 1 Commercial hub per 5 pop, etc.)

Maybe it's 1 per 3 total empire pop?
 
Districts aren't 1 per 3 pop... a 4 pop city with a Holy site was able to build a Campus (as its only listed option..none of the other 3 starting districts available OR a second Holy site)
Is that from one of the initial screenshots? If so... well, those aren't gameplay screenshot. In the video Footage we have 1 City with 1 District, building a second one at 4 Pop, so that would fit that theory.

Not sure where exactly the 1 per 3 number came from though, it was going around a few days ago. Maybe it's wrong, but it's certain that you will NOT be able to construct all districts in one city and have to choose, the "Districts are limited by population so you have to make decisions on which ones to build"-line can be found in quite a lot of the articles, like for example:


They require a certain amount of population, so you are going to have to make choices about what kind of districts to build based on what resources you have available.”

While the "They require a certain amount of population"-part can be interpreted in multiple way I don't see how the second part would make sense if it wasn't a "construct one per X population"-system or something similar. If you just had to grow your pop to a certain total N then there would be no choice involved.

Marbozir also specifically states in his video that it will not be possible to have all districts in one city:
https://www.youtube.com/watch?v=K0RGfYAiuR8 ((@~22:40)
 
...and in the new GameCrate-Interview Ed says @1:04:
"So for instance the way that works is, if you wanna specialize one of your cities in science, what you're gonna do is build one of our campus districts, which is a tile deticated to just holding scientific buildings. So your library, university or research lab will be out there on the tile, and that's exciting, you can see that you're doing that with your city, to remember which of your cities you've customized that way."
https://www.youtube.com/watch?v=IdTwARovEJ8
 
...and in the new GameCrate-Interview Ed says @1:04:
"So for instance the way that works is, if you wanna specialize one of your cities in science, what you're gonna do is build one of our campus districts, which is a tile deticated to just holding scientific buildings. So your library, university or research lab will be out there on the tile, and that's exciting, you can see that you're doing that with your city, to remember which of your cities you've customized that way."
https://www.youtube.com/watch?v=IdTwARovEJ8

Interesting.

So are districts really just to means to the end of getting rid of the city screen?
 
So are districts really just to means to the end of getting rid of the city screen?

No, that's just one effect. We already know that there are other effects, like an effect on combat (the ability to pillage districts or something similar) and on city placement to have access to tiles with good bonuses for certain districts.
 
Interesting.

So are districts really just to means to the end of getting rid of the city screen?

basically,

UI
less city screen (probably good... I don't care that I have 2 engineers in the factory and 1 in the Workshop, all I need to know is 3 Engineers, 4 slots..available on the map)
[hopefully that info is available in strategic mode as well]


Strategy
City placement is more flexible... much easier to get Mountain-river-coast city, when all you need is a mountain, river, and coast somewhere in your 36 tiles, rather than all near 1.

ICS may be better..cluster near X terrain (although science is still unbalanced so they have a science penalty)

Building loss from war will probably be more common
 
So, is there a reason everyone is assuming science will be overpowered and unbalanced, other than past civ games? Cuz it seems like that's it.

Sent from my HTC One using Tapatalk
 
So, is there a reason everyone is assuming science will be overpowered and unbalanced, other than past civ games? Cuz it seems like that's it.

Sent from my HTC One using Tapatalk

The only penalty mentioned for multiple cities is a science one.
 
The only penalty mentioned for multiple cities is a science one.
where?

the only penalty explicitly mentioned for multiple cities is "low growth" potential of cities founded near [many] low appeal tiles.
 
where?

the only penalty explicitly mentioned for multiple cities is "low growth" potential of cities founded near [many] low appeal tiles.

There are several interviews out there with Dennis Shirk where he states exactly that: Going wide will cripple your techlead-abilities but you could counter it with a lot of government and civic-options.
 
But once those buildings are unlocked, they will be built in every science district (if science is still as OP as it seems).

I think the point is that not each city will have a science district. So yes you might have several science cities but several others that has no science. That is specialisation.
 
I think the point is that not each city will have a science district. So yes you might have several science cities but several others that has no science. That is specialisation.


Not if science is as OP as it always was. Every city that can have 2-3 districts will have a Campus at one of them (after all you are getting a tech penalty for the city, you need something to balance it)
 
Not if science is as OP as it always was.

Well with the old tech tree now being split between science and culture, I don't think science will be as OP as before. I suspect players will want every city to have 1 science district and 1 culture district so as not to fall behind in one or the other.
 
Well with the old tech tree now being split between science and culture, I don't think science will be as OP as before. I suspect players will want every city to have 1 science district and 1 culture district so as not to fall behind in one or the other.

Ecxcept a new city doesn't penalize culture, so you only have to have X culture districts in your empire to keep up. For science you will need X districts per city to keep up because of tech penalties for bigger empires.
 
Ecxcept a new city doesn't penalize culture, so you only have to have X culture districts in your empire to keep up. For science you will need X districts per city to keep up because of tech penalties for bigger empires.

Well, I just like the idea of having 1 of each in each city. It is a strategy that I hope to try when I play civ6.
 
Not if science is as OP as it always was. Every city that can have 2-3 districts will have a Campus at one of them (after all you are getting a tech penalty for the city, you need something to balance it)

How do you know that tech is still so OP? You assume it is and that's fine, but maybe you're wrong.

And it's not that once you have a science district and research the technology for libraries(was it writing? :D) every Science district wil get it for free; You have to build them, too! So you will have highly developed districts with old science-buildings in your cities but you will have newer once with much lesser impact. I won't bother to look for the interview, but Ed said specifically that you might want to sacrifice an undeveloped Science-district during wartime in order to protect the one already around the whole time with all the improvements in it...

Well, I just like the idea of having 1 of each in each city. It is a strategy that I hope to try when I play civ6.

I think the developers are hoping for the same and there's absoloutely no reason to let these hopes go!
 
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