Charles 22
King
I ask this because there are three methods I can think of, and though I haven't used this new method on anything outside a WWII scenario, I'm wondering what y'all think of it and if you have any methods that are possibly better.
#1. The ol' method of letting the governor doing it. I consider this out of the question.
#2. The method of trying to keep your cities at a high level of morale, but not to compromise production or anything else. The idea is to keep them 2 levels above the riot level. The method of dealing with the riots is to reload the prior save to fix ONLY a riot somewhere. Levels are adjusted everytime a production popup occurs (and occasionally at other places). This is the method I had been commonly using. It works well when your cities are small and when the number of units are small, or when you're not at war. Where the problem lies is if you forget to save at the END of the turn before switching to the AI's turn, and then find that if you did a great amount of fighting that turn that it's a real hassle to start the turn all over because one city rioted.
#3. The current scenario method. I try to maintain city morale only when a production popup occurs (should my production item's time be short - It's not limited to that, but if I see my next prodcution item will be done in 7 turns, then I adjust my morale such that on the 7th turn it will be at it's minimum non-riot morale, given any pop. increase or decrease that is going on). The other thing helping me maintain morale is the F1 screen. I "try" to leave no unhappy citizens when I use this method, therefore when I check the F1 screen I can scroll down ALL the cities quite easily, looking only in the morale column (NOT the 'faces' morale column). In that column it shows you the number of happy and content citizens (but sadly not the unhappy ones). All I have to do is make sure that the happy column has at least one person. Doing that and combining it with adjustments made with popups (if necessary) seems to be pretty foolproof. I used to check both the happy amount and glance over at the animated faces column to make sure there were no sad faces, but even so, even if you do have a sad face, if there's a happy one you'll skirt most of the time. I must say that using this method involves cities which for the most part are making units for every 1-3 turns, but it does seem to work very well under those limited circumstances. Adjust on production popups if necessary and then check F1 at the end of the turn.
Man if that same morale column would list the unhappy faces as well I'd be set. It's just to difficult trying to distinguish the faces in the F1 screen if you have a large population and there are all three types of faces on it.
I hope I explained method #3 without being too confusing
Any other ideas?
#1. The ol' method of letting the governor doing it. I consider this out of the question.
#2. The method of trying to keep your cities at a high level of morale, but not to compromise production or anything else. The idea is to keep them 2 levels above the riot level. The method of dealing with the riots is to reload the prior save to fix ONLY a riot somewhere. Levels are adjusted everytime a production popup occurs (and occasionally at other places). This is the method I had been commonly using. It works well when your cities are small and when the number of units are small, or when you're not at war. Where the problem lies is if you forget to save at the END of the turn before switching to the AI's turn, and then find that if you did a great amount of fighting that turn that it's a real hassle to start the turn all over because one city rioted.
#3. The current scenario method. I try to maintain city morale only when a production popup occurs (should my production item's time be short - It's not limited to that, but if I see my next prodcution item will be done in 7 turns, then I adjust my morale such that on the 7th turn it will be at it's minimum non-riot morale, given any pop. increase or decrease that is going on). The other thing helping me maintain morale is the F1 screen. I "try" to leave no unhappy citizens when I use this method, therefore when I check the F1 screen I can scroll down ALL the cities quite easily, looking only in the morale column (NOT the 'faces' morale column). In that column it shows you the number of happy and content citizens (but sadly not the unhappy ones). All I have to do is make sure that the happy column has at least one person. Doing that and combining it with adjustments made with popups (if necessary) seems to be pretty foolproof. I used to check both the happy amount and glance over at the animated faces column to make sure there were no sad faces, but even so, even if you do have a sad face, if there's a happy one you'll skirt most of the time. I must say that using this method involves cities which for the most part are making units for every 1-3 turns, but it does seem to work very well under those limited circumstances. Adjust on production popups if necessary and then check F1 at the end of the turn.
Man if that same morale column would list the unhappy faces as well I'd be set. It's just to difficult trying to distinguish the faces in the F1 screen if you have a large population and there are all three types of faces on it.
I hope I explained method #3 without being too confusing

Any other ideas?