Ecofarm
Deity
Room to make 7 cities and founding every religion, on immortal... that's nutz.
Hmm, maybe this'd be more fun if we choose a civ/map setup, and then have one person post the Initial Save?
Then we'd be playing on the same map, and could actually compare notes.
Too bad you make the civ you are playing dynamic.
Another big difference are the value of cottages. Because they are build very fast and upgrade very fast, coast cannot compair with them even as Lanun.
Here is mine Lurchuip challenge.
Play now, _normal_ speed (I don't like quick much), immortal, Beeri.
At start I moved mine initial settler, since I found a Patria nearby. There was some jungle, but Patria still rulez. Next I warrior spam nearby civ (Sheaim). Having 3 cities I wasnt so backwards. Lanun built Titan wonder in that time which they doomed himselves to be mine next target. Interestingelly mine friend Kurio help me in war (in fact, I was helping him, hehe). After getting 2 nice cities from Lanun, I play builder style, getting for Engineering and its wonders, iron golems and captured Acheron/Lich city. Domination was close then.
Final score was something like 240k.
Here is the last autosave. Should be 6 turns to victory if you vassalize sabathiel and the balseraph queen.
I have save(s) for Svalt. I hope to see other civ wins.
Great Plains with Tasunke/Hippus on Play Now! Standard Immortal Quick. Not a single load.
Victory on turn 92 by conquest.
Heres a zip with turn 60 (the turn i attack Khazad) and turn 92, after everyone is dead (just finished off Auric), when you hit next turn you'll get victory.
Was that too early or do I need to wait til turn 100+?
Ok, I toke the lanun and tiny islands. Perhaps this was not the best game, but certainly the most easy.
My score was 18367. And it took 6 hours with breaks. Oh, I didn´t play now... dam it. But no loading.
Well I finished in 5 hours, 22 minutes. My very first FFH game on Immortal. I hope I didn't mess up any settings...
Got the Altar victory with 40 some odd turns left (which was the victory I was shooting for, so yay! - I bought it with 6100 gold when it had 20 turns left to build). Score 6725. Boo, Tom Bombadil.
2 Loads, 1 for Orthus pop right next to me (i was not adequately prepared), 2nd because Orders from Heaven was founded in the crappier city (instead of Glens of Killybegs, with lvl 2 of the lunnotar altar).
I'm not very good, and this probably was an easier Immortal than some maps, I'm sure others could've done much better... I still had to deal with Hannah and her damn pirates, and then I invaded Tebryn on turn 359 (I needed his capital, he built a ton of wonders and after I took it, it gave me about 150 beakers / turn, which pushed me to Omniscience with enough turns left before Hannah's score victory would kick in). Sphener and Maerdero had an all out brawl, with boatloads of monks, Paladins, Corindale, Valin, and a few mages backing them up. Oh, and a Mobility I Archeron :-D. Horray for Command IV on Sphener. AC was up to around 25-30 at one point, then with the death of many ragnarok units and the destruction of the AV holy city, it dropped again.
I discovered that it's NOT a good idea to have Corindale around the Balsperaphs because they will Mimic him, and then cast Domination - I lost a Paladin to this!
I also found out the necessity of really focusing on certain techs when playing Immortal level. I was able to trade some techs with Basium as soon as he entered the game, and then later with Kandros for many, many techs, but even when I Altared to Victory, Hannah / Basium were ahead in score and had a boatload of techs that I didn't (and Hannah / Basium were stupid, with one city each!)
Attached are the saves, one right after I found the Order, on turn 171, and the other the turn before the altar victory.
View attachment 177199
Final score was something like 240k.
Here is the last autosave. Should be 6 turns to victory if you vassalize sabathiel and the balseraph queen.
Randomed Khazad. Got stuck between the Jonas and Flauros so I teched bronze ASAP then founded RoK for cash. Jonas did the usual wolf rider rush and was wiped out by axes. Flauros then attacked, but for some reason was mainly fielding hunters and junk Fellowship units and was wiped out. I then had to fight an equal sized Tasunke for the win. This actually started off very badly because the AI ran its 50+, 3 movement, level 3-5 Raider horse army around my slow infantry and repeatedly captured my border cities.
Once I finally managed to wear the Hippus down (having an early 14 defence unit in Maros helped a lot), kill their invading troops and regain control of my borders, I marched a very highly promoted Bambur/Champion/Treb stack buffed by Stonewarden/Adepts around Tasunke's core cities which he was unable to answer.
I had to reload twice due to game crashes but this only happened after the game was won anyway.
Next random civ to win was Luchuirp or however you spell it. I spawned on double gold which made things too easy, but it did allow a completely peaceful game on my part with just minor AI-AI skirmishing. Popped the world spell on turn 1 for an engineer and settled the great engineer too. The AIs (Falamar, Jonas, Cardith, Valledia, Cassiel) didn't seem to care about religion so I built 7 cities and had each one found a different religion.
I converted everyone to RoK, but got stuck a couple of percentage points below the religious victory threshold with no one willing to trade gems, and therefore unable to build stonewardens for inquisition. Being unable to build priests due to lack of gems seems to be an issue quite often with RoK. Rather than invade anyone I built the Mines of Gal-Dur to get iron for iron golems and marched about 10 of them all the way to the other end of the map to kill Acheron. I then inquisitioned a bunch of cities for the win.
The biggest difference I've noticed in gameplay with Quick speed is barbarians are almost no threat compared to normal/epic where they slow your opening down significantly. On quick you can just open agriculture+worker with every civ and get away with it.
Here is mine Lurchuip challenge.
Play now, _normal_ speed (I don't like quick much), immortal, Beeri.
At start I moved mine initial settler, since I found a Patria nearby. There was some jungle, but Patria still rulez. Next I warrior spam nearby civ (Sheaim). Having 3 cities I wasnt so backwards. Lanun built Titan wonder in that time which they doomed himselves to be mine next target. Interestingelly mine friend Kurio help me in war (in fact, I was helping him, hehe). After getting 2 nice cities from Lanun, I play builder style, getting for Engineering and its wonders, iron golems and captured Acheron/Lich city. Domination was close then.
So I took a look at this game, and I think it's a great example of why 'play now' just gimps the AI.
I used your initial save and replayed this map. Scored a conquest Victory before turn 200, total of just shy of 300,000 points.
Carditha and Osgaballa built nothing other than the basic scout/warriors the entire game, only the lanun had a sprinkle of swordsmen and catapults by the time I took care of them.
I've attached two saves. Turn 59, right before I take Yggdrassil away from the Kurio's, and the final save on turn 191.
A few notes on the game: I cast Gifts of Nantosuelta on the second turn, after building my capital, and immediately changed to pacifism. By turn 50 I had a second city,and my capital was pumping out warriors every turn, sometimes two. (+5 production in capital from first Engineer, and great Engineer spawned turn 26).
I pushed the Kurios back onto their peninsula, and got one high XP warrior, who I used to do the same to the Sheiam. Took city after city from those two for a bit, then switched over to the Lanun with a large force of Wood Golems, Barnaxus (Level 2) and a 100 XP warrior with shock 2 and March.
Research order was roughly:
Agriculture, Ancient CHants, Education
Masonry, Construction
Exploration, Hunting, Mysticism, Fellowship of the Leaves
Animal Husbandry, Calender, Mining
Hidden Paths
From there it matters less, but that was the gist of it.
I loaded a few times when I lost greater than 95% combats with Barnie or Doomie, for a total of 3 times in the early game. I also got frustrated trying to take the last Sheiam city and did some really stupid attacks, that I reloaded from for two other loads around turn 180.
Great Plains with Tasunke/Hippus on Play Now! Standard Immortal Quick. Not a single load.
Victory on turn 92 by conquest.
Heres a zip with turn 60 (the turn i attack Khazad) and turn 92, after everyone is dead (just finished off Auric), when you hit next turn you'll get victory.
Was that too early or do I need to wait til turn 100+?
EDIT: A very good start with 3 cow and 1 horse in cross of main city. Did you .
mmmm That is qwik... I thought I would try it out, not using your saves. My first war was a bit later about turn 72 against elves, I think I went for the horses a little late, my initial city placement had fur and deer, tis hard to resist using em.
I think I also used the warcry too early, I should have weighted until a couple of turns into my war, I think. The elves had sliverin hero, lost some horses to that.
You only have 2 workers and very spread out cities.
EDIT: A very good start with 3 cow and 1 horse in cross of main city. Did you keep starting new map until a good start appeared?
I wasn't able to finish off the elves, couldn't find the last city, so made peace. In new war with bannor now, horses are having some trouble.
I may have kept too many cities too early, my tech tree is also behind my opponants and they ar starting to have defenses that I am struggling against.
I am currently at turn 104 and still 6 enemies, and to make it worse Hyperion has entered the game.
A short tech & build blurb for early game would be great, because that is astonishingly fast.
thanks for the response sureshot, at what point did you use the warcry?
Also, building the worker first, isn't this dangerous? I always build 2 warriors first and wait until a city size of 3.
That said I also play custom maps with all the extra barbs and aggression etc... also with many extra civs