The Emin Pasha Relief Expedition

LOL didn't catch those last two comments for a couple of years... it's been a while... Not sure if this will ever be done, or if there's still any interest for civ2 left. Now I've gotten a less noisy computer (it used to heavily pollute the environment with noise when I opened up civ2), I may look into this again. It's one I hated not to have done.
 
Well Morten, I certainly still play civ2. I think the best user made scenario's are made for this version of civilization. I certainly liked your Hammer of the north scenario and I do hope you'll finish this one to.
 
Thank you for the encouragements! :)
I still keep all the files, so...

I have to break it, though I hate to admit this - there were some major challenges, which were never quite overcome in this scenario.

The first was the huge map, which nearly took my breath away to set up. The trouble was, however, how to direct the AI on such a huge map, to make it just the least bit historical. As a solution I ended up removing large parts of the map, sketching out the route to make things more scripted. But I was never satisfied with the result.

If/when I do take it up again, I will have to make a smaller map (a la the Hammer map, which is still quite decently sized), which will make AI action much more contained, and the player struggle much more intense.

The second challenge was the tech tree. I never found a satisfactory solution for how to use it. On the one hand, its a period with a lot of obvious "white man's technology" to construct a traditional civ2 tech tree. On the other hand, I wanted to show the deterioration of all "white mens ideals" such as Progress, Science, Enlightenment etc. in the face of 'darkest Africa'. I'm sure there's a solution, I just never got it quite right in my head - and eventually it just came stuck.

I will probably end up doing a somewhat traditional industrial tech tree - as it is what I do best, and what civ2 is best set up for. This lets the game speak for itself. What does it matter if you have "steam engines" when in the middle of the jungle, surrounded by hostile cannibals? ;)
 
You can use impassable terrain and hexed land mass numbers to help channel the AI's movement.

Were you thinking of ending important Wonder benefits to create a "Heart of Darkness" effect?

[Edit]This is one scen I'd love to try[/Edit]
 
@tech, thanks! I will :)

@Dave, impassable terrain was (and probably still is) part of the plan. Neat idea with the wonder disabling effects! I toyed around with that to simulate the rebellion amongst Emins troops, once the expedition arrived. Its a very good way to do this kind of thing, and very simple, which is a good thing! :D

I won't allow you to get your hopes too much up, though, as in comparison to what my life looked like three years ago, I have a lot less spare time on my hands today. I hope someone still plays civ2 when I do get it together. Thanks for all the compliments ! It's very nice and very encouraging to hear, that you enjoyed my other scenarios!
 
...yeah, I can where giving all the actors motivation to move right would be tough. I wonder if it'd even be feasible in Civ4.

Almost as tough as Stanley's job, or reading the *&^%&^ River War (it was written before Churchill learned to write well - the bits about trains were excellent, but other parts made me wonder why I was wasting all this patience slogging)
 
LOL didn't catch those last two comments for a couple of years... it's been a while... Not sure if this will ever be done, or if there's still any interest for civ2 left. Now I've gotten a less noisy computer (it used to heavily pollute the environment with noise when I opened up civ2), I may look into this again. It's one I hated not to have done.

Could pretty much say the same for myself since I released DST 2.0 (otehr than the part about noise pollution). But I'm still awaiting this hidden gem.
 
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