I would argue that the event system is the beating heart of the old world game. And there are many events with all sorts of interesting ideas.
But I think there is a fundamental problem with the system right now, and that is the simple "cap" on how strong most events are allowed to be.
I can get a +2 to this stat, give a trait to this person, a +2 legitimacy, etc. Those are fine, but right now that is the vast vast majority of the events, to the point where the decisions don't feel meaningful. Sure getting a +1 military on my leader will give me a bit more training...but in the grand scheme of things it doesn't make that much difference.
More legitimacy is good especially in the early turns. Past that... its not that big a deal.
I think events just need to have more meat, and perhaps traits as well. I don't want a -2 legitimacy, I want something that will cut my legitimacy in half, potentially creating rebellion in my kingdom. I don't want someone to take a -40 relationship penalty, I want them to openly declare against me if I choose against them. I don't want a +2/-2, I want a +6/-6, a complete change of a character that could have major consequences to the game.
Ultimately as interesting as the story can appear, the mechanics don't really help you stay invested. So I would love to see many events just ramp up in bonuses and penalties. Not every one, its fine to have a few minor ones. but there should definitely be more defining events and interesting decisions, not ones that are just a stack of +1s here and there that barely move the needle.
But I think there is a fundamental problem with the system right now, and that is the simple "cap" on how strong most events are allowed to be.
I can get a +2 to this stat, give a trait to this person, a +2 legitimacy, etc. Those are fine, but right now that is the vast vast majority of the events, to the point where the decisions don't feel meaningful. Sure getting a +1 military on my leader will give me a bit more training...but in the grand scheme of things it doesn't make that much difference.
More legitimacy is good especially in the early turns. Past that... its not that big a deal.
I think events just need to have more meat, and perhaps traits as well. I don't want a -2 legitimacy, I want something that will cut my legitimacy in half, potentially creating rebellion in my kingdom. I don't want someone to take a -40 relationship penalty, I want them to openly declare against me if I choose against them. I don't want a +2/-2, I want a +6/-6, a complete change of a character that could have major consequences to the game.
Ultimately as interesting as the story can appear, the mechanics don't really help you stay invested. So I would love to see many events just ramp up in bonuses and penalties. Not every one, its fine to have a few minor ones. but there should definitely be more defining events and interesting decisions, not ones that are just a stack of +1s here and there that barely move the needle.