DeaExMachina
Warlord
- Joined
- Sep 30, 2007
- Messages
- 168
I've been playing MP a lot for the past two weeks and I've been experimenting with different Creative and Industrial civs. I like the strength both those give me especially Industrial as a well placed Oracle can grab me an early Metal Casting (or lacking other Industrial Civs I can wait for Machinery grab). From this experience I've come up with my favorite offensive Civ, which is actually Protective: China.
The Strength of China lies in its Protective Trait and its UU the Cho-Ko-Nu who is one step away from being over powered. Let me explain for a moment...
For those of you who don't know the Cho-Ko-Nu is a Crossbowmen UU that has 2 First Strikes and causes Collateral Damage. The Cho-Ko-Nu is the only unit in the game that can cause CD with no limit that does not require any promotions.
Lets consider the "average" mid game Cho-Ko-Nu. You build him with a Barracks and either Vassalage or Theocracy and he comes off the line with two promotions ready to be assigned. Additionally he gets City Defender which makes assaulting you a bad idea early on and Drill 1, the completly useless first promotion of the Drill line. Of course that completly useless promotion is the more powerful of the two. Lets say you dump both of your promotions into Drill II and III.
This gives you a 6 Strength Unit with 3-5 First Strikes that takes a load less dmg from defensive siege. This is fairly nice until you remember it causes collateral damage. With a 60 hammer cost you can easily create many cities which produce a Drill III Cho-Ko-Nu in 1-2 turns. Each unit created in this short amount of time is a killer catapult that will always deal damage to every unit in the stack even if it had only 1 Strength left.
Gearing a Chinese population towards the 100% construction of Cho-Ko-Nus by the time you get them will nearly assure you the game. I suggest testing this against Modern armies to see just how powerful the Cho-Ko-Nu actually is. Some people who may not be familiar with the unit will laugh at a Crossbowmen UU defeating armies of infantry and tanks but I assure you, with the ease of production and the CD dmg you receive the Cho-Ko-Nu can defeat any army not wielding Bombers and ICBMs.
The Strength of China lies in its Protective Trait and its UU the Cho-Ko-Nu who is one step away from being over powered. Let me explain for a moment...
For those of you who don't know the Cho-Ko-Nu is a Crossbowmen UU that has 2 First Strikes and causes Collateral Damage. The Cho-Ko-Nu is the only unit in the game that can cause CD with no limit that does not require any promotions.
Lets consider the "average" mid game Cho-Ko-Nu. You build him with a Barracks and either Vassalage or Theocracy and he comes off the line with two promotions ready to be assigned. Additionally he gets City Defender which makes assaulting you a bad idea early on and Drill 1, the completly useless first promotion of the Drill line. Of course that completly useless promotion is the more powerful of the two. Lets say you dump both of your promotions into Drill II and III.
This gives you a 6 Strength Unit with 3-5 First Strikes that takes a load less dmg from defensive siege. This is fairly nice until you remember it causes collateral damage. With a 60 hammer cost you can easily create many cities which produce a Drill III Cho-Ko-Nu in 1-2 turns. Each unit created in this short amount of time is a killer catapult that will always deal damage to every unit in the stack even if it had only 1 Strength left.
Gearing a Chinese population towards the 100% construction of Cho-Ko-Nus by the time you get them will nearly assure you the game. I suggest testing this against Modern armies to see just how powerful the Cho-Ko-Nu actually is. Some people who may not be familiar with the unit will laugh at a Crossbowmen UU defeating armies of infantry and tanks but I assure you, with the ease of production and the CD dmg you receive the Cho-Ko-Nu can defeat any army not wielding Bombers and ICBMs.