The Enlightenment Era

Yeah, I don't see how the two wonders can co-exist.

The only way it could work is if when ExCE and EE are enabled, EE Smithsonian is replaced with another scientific wonder with the same effects.

Edit: I think I might have found a suitable replacement: The Royal Institution. It might even fit the theme of expending great people even more than the Smithsonian.

https://en.wikipedia.org/wiki/Royal_Institution
 
And is there some way to allow both EE and ExCE Smithsonian's to co-exist? I'd like to have the bonuses of this new one will retaining the effects and purpose of ExCE Smithsonian (I realize this is probably a no)

ExCE's Smithsonian was originally intended as the Museum of Civilization, but got changed because the Smithsonian art was infinitely superior (I was handling the Museum of Civilization Art and will freely admit that I rather suck at it). I suppose there could be a mod-mod-mod that adds the Museum of Civilization back in.
 
I didn't realize the Canadian Meuseum Of History and Civilization was so famous. But no, we could do that, or we can try and implement my above idea (when both ExCE and EE are installed, replace EE Smith with Royal Institute. Otherwise, keep EE Smith)
 
The Enlightenment Era is, by default, compatible with almost every mod which is unrelated to the tech tree. Other mods which add new eras will conflict with the Enlightenment, as will any mods which add technologies in the Industrial era or later

CPB (which is optional balance patch for CP as you probably know), does some extensive modification to tech tree.From rearranging technologies to adding new technology in modern era, like Corporation.So unless I misunderstood above description, CPB can potentially conflict with this mod, though, I don't know for certain because I didn't try, I have game in session but it's possible.

Anyway thanks for replying and I hope this helps.
 
ExCE's Smithsonian was originally intended as the Museum of Civilization, but got changed because the Smithsonian art was infinitely superior (I was handling the Museum of Civilization Art and will freely admit that I rather suck at it). I suppose there could be a mod-mod-mod that adds the Museum of Civilization back in.

Something like that would be appreciated, as I'm pretty interested in the EE Smithsonian's ability but I also really love the fact that ExCE's one interacts with the tribes that it adds in.
 
Silly question: Will the Explorer and Surveyor be able to upgrade on the fly, or will you have to upgrade them in your own territory like all other units? It would suck to have your Scouts/Explorers half way across the globe when you finish researching Exploration/Romanticism and have to slog them all the way back home to upgrade. :sad::cry:

EDIT: If they can't upgrade on the fly, maybe allow them to upgrade in Friendly/Allied CS territory and/or AI territory with whom you have Open Borders.
 
Yeah, because that clearly makes sense... :p
 
Yeah, because that clearly makes sense... :p

I believe it makes sense. I understand how OP it would be to have military units upgrade on the frontlines during the middle of a war. But the scout line upgrading far afield isn’t going to drastically change the course of a game. The whole point of their existence is to scout out new territory, but that loses its usefulness if you have to keep bringing them home to upgrade and then send them back out to pick up where they left off. Why would you bother upgrading them at all in that case (unless you’re playing on a duel map)?

Also, sometimes you need to sacrifice a bit of realism for the sake of gameplay.
 
I saw the reddit post about this and I'm glad I found this. I have some thoughts about this because I really like what you've done. A thought on surveyors to make them more useful, because the term "surveyor" and the image you have for them seems to me like they might have a scientific interest. What if antiquity sites had to be discovered by surveyors the way barbarian camps are invisible when outside of vision until you discover them? I think it's odd that discovering archaeology makes all the antiquity sites in the known world visible, so having a surveyor scout out the territory would be cool. Your manor reminded me of a history course I took in university where we discussed the rise of liberal arts in the renaissance and how people were encouraged to pursue many different avenues of study of the liberal and natural sciences, which to me would create a huge influx of great people.

Speaking of surveyors, you could have a large amount of exploration based gameplay if there was more they could "discover" by scouting out territory- think 19th century explorations of the heart of the African and south American rainforests- they could find hidden resources or possibly even hidden natural wonders. I wouldn't suggest touching existing natural wonders, but wonders like El Dorado or the fountain of youth would be excellent examples of natural wonders that could only be found by surveyors. Since we already have mythical natural wonders like those, you could add Shangri-la or something. I think it would be interesting to have something like that.


While we're on the topic, what happened to national banks [national reserve?]? There are national wonders for like everything else but not for banks.
 
This looks awesome. I hope very much that CPB can be made compatable with this as I recently started using it and am in the process of making the mods I use compatable with it (namely changing unit upgrade paths and tech prerequisites).
 
The cruiser and ironclad should swap places on the tech tree, but other than that I think the mod's great!

Just looking up cruisers and ironclads and now I think armor plating should come after steam power with navigation. As far as I can see, there were no sail-driven armoured ships, so having armour plating without steam power is pointless.

The role that the steam cruiser played in 19th century navies was as a light, fast scouting ship as opposed to the heavier ironclad which acted as the main guns of the navy. Cruisers are in this sense the industrial version of the caravel and ironclads of the frigate. This is a mistake made in the original game and your opportunity to fix it.
 
Will the mod add extra events and decisions (when playing with the mod)?
Also, will it interact with piety?
 
Will the mod add extra events and decisions (when playing with the mod)?
Also, will it interact with piety?

Pouakai already stated that there had been plans for extra events, but he'd not found someone to get it/them done.

There's no real need for EE to interact with Piety. State Religions naturally fettered during the Enlightenment, save for in real countries like England and Denmark :p But secularising will stay a Renaissance Era decision.

However, Sovereignty will probably introduce some things (Decisions, Events, Reforms tied to EE techs, etc.), given that the Enlightenment Era is responsible for butchering the concept.
 
As far as I can see, there were no sail-driven armoured ships, so having armour plating without steam power is pointless.

A lot of early ironclads had sails as well as steam engines.

The role that the steam cruiser played in 19th century navies was as a light, fast scouting ship as opposed to the heavier ironclad which acted as the main guns of the navy.

Not really. Ironclads started to become phased out in the 1880's and replaced with battleships and armored/protected cruisers.
 
This looks absolutely gorgeous! :goodjob:

Really looking forward to trying it out, I love how "Firaxis" this looks, really matches the look and feel of Civ5 itself. :)
 
Is it possible that EE mod also revise and add part of Medieval/Renaissance era tech/unit? Mostly from techs/units of JFD's ItRD scenrio, as ItRD has a very poor stablity and JFD is no more work on it, it is almost a dead mod, but it will be a pity to waste the element and resource of ItRD mod.
For example:
Mercenary Arms and Mercenary Contract tech from ItrD scenrio, and also new mercenary units besides Landsknecht?
Renaissance cuirassier unit from ItRD as a cavalry unit between medieval knight and enlightenment era cavalry unit? I remember that Janboruta had made a beautiful protrait for cuirassier in ItRD.
 
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