Okay, almost everybody can agree that Financial is the strongest trait, or at least "one of" the strongest traits... and this is still so after it was nerfed in the past.
It also is... I don't know... a bit "boring" compared to the other traits. No cheaper buildings, nothing... just +1 commerce on tiles of 2 or more commerce, that's it.
Why after all the patches and expansions have they not touched it? They've tinkered with many of the other ones in patches and expansions.
What if Financial just gave +1 commerce to tiles producing "3" or more instead? (This has been said plenty of times already.)
Then, perhaps along with that, Financial could receive cheaper buildings or other more creative bonuses as well.
I don't know, what do you guys think? Would the proposed, initial change destroy the trait and severely weaken it (Maybe it needs to be severely weakened though) or would it make no difference?
Yeah, you'll eventually receive the bonus to each tile anyway once the cottages mature further, but it'll take a bit more time to get there which may balance things out more.
What do you guys think?
I also think Imperialistic needs a bit more variety of bonuses... the settler bonus is nice at the beginning, but after that, you pretty much have only the bonus to Great Generals to rely on... and that's only if you're battling other civs. If you're playing on the defensive and not being attacked, the bonus is useless. There's no versatility.
Even with Aggressive, if you're not on the warpath, and seeking different, alternative victory paths with a particular civ, the trait isn't useless because at least your troops defending your cities are stronger, and the cheap barracks always helps along with giving more experience to all your units. Same with Charismatic.
It also is... I don't know... a bit "boring" compared to the other traits. No cheaper buildings, nothing... just +1 commerce on tiles of 2 or more commerce, that's it.
Why after all the patches and expansions have they not touched it? They've tinkered with many of the other ones in patches and expansions.
What if Financial just gave +1 commerce to tiles producing "3" or more instead? (This has been said plenty of times already.)
Then, perhaps along with that, Financial could receive cheaper buildings or other more creative bonuses as well.
I don't know, what do you guys think? Would the proposed, initial change destroy the trait and severely weaken it (Maybe it needs to be severely weakened though) or would it make no difference?
Yeah, you'll eventually receive the bonus to each tile anyway once the cottages mature further, but it'll take a bit more time to get there which may balance things out more.
What do you guys think?
I also think Imperialistic needs a bit more variety of bonuses... the settler bonus is nice at the beginning, but after that, you pretty much have only the bonus to Great Generals to rely on... and that's only if you're battling other civs. If you're playing on the defensive and not being attacked, the bonus is useless. There's no versatility.
Even with Aggressive, if you're not on the warpath, and seeking different, alternative victory paths with a particular civ, the trait isn't useless because at least your troops defending your cities are stronger, and the cheap barracks always helps along with giving more experience to all your units. Same with Charismatic.