The first game....

I just might. We'll see, I want to finish a couple strategies for Xienwolf's manual before .34 comes out, and more importantly, I have two midterms this week. I'm a little crunched for time right now.

I may just finish this game then take a little hiatus. I like this mod, though, so I'll be back sooner or later after that.
 
All right, VICTORY!!!

Conquest, turn 447.

My first ship built is a caravel, just to see who's over the sea. Turns out, the other continent is Asia - the Japanese AND Chiniese equivalent guys are over there, along with one of the Goblin clans. All three are about the same in points, with the greenskins the weakest. The two Asian guys become members of the Alliance as soon as I meet them, giving me control over them - meaning that my first target of overseas conquest are the greenskins. To make my job even easier, the Japanese guys attack about ten turns before I do. Anyway, a newly-built navy of Galleon, escorted by some Frigates, lands an army of ten Halberdiers, five Grand Cannons, a dozen Militia Swordsmen, and five Inquisitors just off the greenskin capitol. Fifteen turns later, two cities are captured and the rest burned (I just want a bridgehead, not a full colony).

During that time, I finally finish the tech tree (turn 397!). My navy returns home, picks up a full load of Musketeers, tanks, Great Swords, and replacecment Halberdiers/Inquisitors - and my second attack forcec lands next to the Japanese capitol as I declare war. It's a bloody fight (the Japs have guns, and my second force doesn't have seige other than the tanks), but with both assault forces working on the Japs they go down in twenty turns or so. Once they're done, the Chinese are pushovers - but annoying pushovers, as they've been recolonizing the lands I've burned, and as such have more cities than the last two. They're weaker in techs, though, so I leave only my tanks and Halberdiers to clean up while I move the rest of my army back home (oddly enough, the Chinese are the last to die). Along with massive numbers of militia throwaways, my last elite units totally wreck my happy Spanish allies. VICTORY!!!!

A last few questions:

Why are the flag colors different from the civ border colors? It's annoying, since I don't immediately recognize which civs belong to which units.

Is Meteoroic Iron good for anything?

Why are the unit limits for Cannons and Catapults so low? I mean, I can see capping them, but 5 each seems about half of what I'd want. Actually, this applies to Halberdiers/Musketeers as well, 10 each seems low.

Anyways, I really enjoyed the game and mod, hopefully I'll get back to it pretty soon. Keep up the good work, guys!
 
I think the Kinstrife scenario is finished. Correct me if I am wrong PL.
 
Is Meteoroic Iron good for anything?

Not yet... but eventually it should be a unit booster for civilised facitons, particularly for high elves, dark elves and dwarves.
Why are the unit limits for Cannons and Catapults so low? I mean, I can see capping them, but 5 each seems about half of what I'd want. Actually, this applies to Halberdiers/Musketeers as well, 10 each seems low.

You just answered your own question... its a deliberate decision to constrain these units particularly since they are so powerful with their bombardment abilities. If you want a nice siege train for taking cities, you can't also have siege units defending all your cities. You have to be much more strategic with concentrating your power where you really need it.

And the point of pikemen/halbardier/musketeer/knight/etc unit caps is that these guys are fairly elite units. The design is for the tier 2 units (militia swordsmen, spearmen, bowmen, light cavalry) to never become obsolete, these will always form the core of your army, particularly on larger maps.

There is of course a tabletop inspiration for this, where you are limited in the number of special and rare units that you can put in your army. You can't have an army made up entirely of super-elite dudes.
 
Why are the flag colors different from the civ border colors? It's annoying, since I don't immediately recognize which civs belong to which units.

the flags have had *several* makeovers, and i still cant get the border colours / flag coulours to match. :lol: its not high on the to do list but if enough people complain about it ill try my hand at changing them again to be more appropriate.

Anyways, I really enjoyed the game and mod, hopefully I'll get back to it pretty soon. Keep up the good work, guys!

im glad you enjoyed the mod :D and thanks for the great reviews :)
 
Out of curiosity, is there any particular civ you want me to try out and give feedback on? What about gametype - # of civs, who they are, the map, etc.? I'll probably kick it the difficulty up to Monarch or so; I can try higher if ya'll want, I'll just die faster.

Again, I might not get to it immediately, but maybe by the end of the week....
 
I think we'd like to get a new version out before heavy playtesting. PL, try my suggestions for metal-less archer/recon units and playtest to see how it works.
 
Back
Top Bottom