After trying out G&K quite a bit recently I came to enjoy a slither of what Civ once was, which is great. I think the diplomacy is somewhat better, which enabled me to play Civ the way I do as an enforcer of the historic balances of power, rather than just trying to win.
However it seems that without Tech trading, liberating the capital of a long extinguished nation is pointless. In the first instance one may not be able to commit to a defence pact as they do not have that knowledge. They will still produce archers or swordsmen, when their sizable neighbors are already making Riflemen and cannonry. This is an unenviable situation wherein whomever you liberated the civ from, or whoever, will trample it later.
I do gift advanced units to such cities to the tune of 3 or 4, but this never makes a difference against a big nation marching. The recalled civ needs at least the potential to defend itself.
I might choose to Annex such a city consequently and gift it to a weak civ precisely because liberating its even weaker Dead civ will result in rapid capitulation as just mentioned. Yet in spite of paying good money, such as 800 gold, the receiving civ still chooses to Liberate it still. And so it just gets killed off.
I think it would be good if Civs which are recalled to life are brought to the mean Era of the game. If the weakest alive civ was renaissance and the strongest modern, then it could be reborn in the industrial era. Or perhaps it becomes the same Era as the liberating civ is. Not sure.. But as it stands, by the time my armies can cross oceans, I am unable to effectively liberate long dead American nations for example and must instead deal with one massive opponent by way of war alone.
Thoughts?
However it seems that without Tech trading, liberating the capital of a long extinguished nation is pointless. In the first instance one may not be able to commit to a defence pact as they do not have that knowledge. They will still produce archers or swordsmen, when their sizable neighbors are already making Riflemen and cannonry. This is an unenviable situation wherein whomever you liberated the civ from, or whoever, will trample it later.
I do gift advanced units to such cities to the tune of 3 or 4, but this never makes a difference against a big nation marching. The recalled civ needs at least the potential to defend itself.
I might choose to Annex such a city consequently and gift it to a weak civ precisely because liberating its even weaker Dead civ will result in rapid capitulation as just mentioned. Yet in spite of paying good money, such as 800 gold, the receiving civ still chooses to Liberate it still. And so it just gets killed off.
I think it would be good if Civs which are recalled to life are brought to the mean Era of the game. If the weakest alive civ was renaissance and the strongest modern, then it could be reborn in the industrial era. Or perhaps it becomes the same Era as the liberating civ is. Not sure.. But as it stands, by the time my armies can cross oceans, I am unable to effectively liberate long dead American nations for example and must instead deal with one massive opponent by way of war alone.
Thoughts?