The Future of History Rewritten

Moving, losing a computer, real life, everything has gotten in the way of playing the game with any regularity over the last year and half or so, but I just wanted to say thanks again for all your work! I hope you stick with your amazing mod for a very long time to come.
 
Xyth, you certainly transformed Civ IV. I never enjoyed playing it so much since I was 11 years old and playing civ II (which is still the greatest in my rose tinted eyes)

It is great to see that for you the end is in sight, or there is at least a finishing line to strive for. Leaving behind a great mod and moving on to a new one for Civ VI, frankly, is probably just plain healthy from a psychological standpoint.

Looking forward to seeing 1.25 and then your work once Civ VI arrives!

Edit: I will say your greatest contribution to Civ, in my opinion, was trying to fix the inevitability of victory at a certain point. In all Civ games once your Civ reaches a certain size it is a machine turning out gold, science and units. But you were able to add in penalties for expansion and civil wars which really transformed the game into something with far more depth than what I played as a kid. So thank you for that, and I hope you can do the same to enhance the challenge of Civ VI.
 
(Very) late to this, but allow me to add my appreciation of your efforts, Xyth. You transformed a good game into a great one.
 
An update on where I'm at with Civ6

It's not available for Mac yet, and even if it was, my trusty old MacBook Pro isn't powerful enough to run it. I am eagerly awaiting the launch of new MBPs next week, as I'm long overdue for an upgrade. Shipping to my remote corner of the world tends to take a while, so I imagine it'll be a couple months before I'm able to try Civ6 out myself. I didn't preorder it, will wait and see what the impressions are like (here on CFC of course, not on sycophantic game sites). From what I've seen so far, the AI is not looking too good...

I'm also keeping a close eye on the Civ6 modding forum to see how that is looking. No official modding information or tools are available yet, though someone has managed to unlock a rudimentary worldbuilder using the Civ5 tools. That's bad news since it implies in-depth modding will once again rely on external tools. The Civ5 mod tools were never ported to Mac, so I doubt Civ6's will be either. Might be able to run them via virtualization though, shall see. Presence of a DLL is confirmed, disappointing but not surprising.

So for now, back to finishing 1.24! :badcomp:
 
civ4 is perfect man, anything else will just.....wont be civ4 - great ai with kmod, great arts and customization from here to the moon.

I agree, but its technical limitations frustrate me. 32-bit memory limit, single core only, etc. The fact that Civ6 is actively addressing these is exciting. I fully expect that Civ6 gameplay and Civ6 modding won't be anywhere near as good as it is right now in BTS. But it's easily better than fully-expanded Civ5 and, certain design decisions aside (retaining 1UPT, grrr), better than vanilla Civ4. Where the Civ5 expansions needed to focus on fixing an broken, shallow game, Civ6 expansions can focus on refining and improving on what seems to be a pretty decent foundation. Time will tell.
 
played 6, its defenetly the better game i think, better then all vanilla's.

it will probably be good after 2 exp, but not as nearly as civ 4 that survived 10+ years with the endless work.

32 bit is a bummer, but, if you build smaller mods, its just fine i believe.
 
An update on where I'm at with Civ6

It's not available for Mac yet, and even if it was, my trusty old MacBook Pro isn't powerful enough to run it. I am eagerly awaiting the launch of new MBPs next week, as I'm long overdue for an upgrade. Shipping to my remote corner of the world tends to take a while, so I imagine it'll be a couple months before I'm able to try Civ6 out myself. I didn't preorder it, will wait and see what the impressions are like (here on CFC of course, not on sycophantic game sites). From what I've seen so far, the AI is not looking too good...

I'm also keeping a close eye on the Civ6 modding forum to see how that is looking. No official modding information or tools are available yet, though someone has managed to unlock a rudimentary worldbuilder using the Civ5 tools. That's bad news since it implies in-depth modding will once again rely on external tools. The Civ5 mod tools were never ported to Mac, so I doubt Civ6's will be either. Might be able to run them via virtualization though, shall see. Presence of a DLL is confirmed, disappointing but not surprising.

So for now, back to finishing 1.24! :badcomp:
Well, many first opinions on Civ VI here on the forum are pretty devastating, pointing out huge mistakes. The game seems even worse than my expectations about it, and I was already very cautious...
Apart from all those thing pointed out, there is my usual problem with dimension (thus immersion). It was sure that the maps can't be big enough for a game with both 1UPT and unstacked cities, but they are even smaller than in Civ V. Ridiculous. (yeah I know this doesn't bother everyone to the same extent, but this alone is gamebreaking for me).
Not to even mention the terrible AI, for which huge parts are the direct or indirect consequence of 1UPT.

Even if you are optimistic that Civ VI will be better after dozens of patches and a couple expansions, it won't happen for years.
I would say even if you plan to shift eventually, you still have at least 2 years for perfecting HR. ;)
 
Apart from all those thing pointed out, there is my usual problem with dimension (thus immersion). It was sure that the maps can't be big enough for a game with both 1UPT and unstacked cities, but they are even smaller than in Civ V. Ridiculous. (yeah I know this doesn't bother everyone to the same extent, but this alone is gamebreaking for me).

Yeah, I'm surprised and disappointed that the maps aren't bigger. I thought with the switch to 64-bit that they would be. Many of the problems with 1UPT go away if the scale is sufficiently large. I really like districts and how they emphasize specialisation of cities and allow for more interesting sieges. But I really dislike how they don't have to be contiguous, and I think they went overboard with how many tiles each city can access. These are the first things I'd want to mod. Maps in Civ5 and Civ6 feel like game boards, not worlds.

Not to even mention the terrible AI, for which huge parts are the direct or indirect consequence of 1UPT.

Indeed. People underestimate how drastic a change this was for the series. It's not just an alternative way to wage war, it fundamentally changes the nature and purpose of the game's economy.

Even if you are optimistic that Civ VI will be better after dozens of patches and a couple expansions, it won't happen for years.
I would say even if you plan to shift eventually, you still have at least 2 years for perfecting HR. ;)

Yep! Modding while patches keep changing things is annoying. HR will still be my main focus for a while yet.
 
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