An update on where I'm at with Civ6
It's not available for Mac yet, and even if it was, my trusty old MacBook Pro isn't powerful enough to run it. I am eagerly awaiting the launch of new MBPs next week, as I'm long overdue for an upgrade. Shipping to my remote corner of the world tends to take a while, so I imagine it'll be a couple months before I'm able to try Civ6 out myself. I didn't preorder it, will wait and see what the impressions are like (here on CFC of course, not on sycophantic game sites). From what I've seen so far, the AI is not looking too good...
I'm also keeping a close eye on the Civ6 modding forum to see how that is looking. No official modding information or tools are available yet, though someone has managed to unlock a rudimentary worldbuilder using the Civ5 tools. That's bad news since it implies in-depth modding will once again rely on external tools. The Civ5 mod tools were never ported to Mac, so I doubt Civ6's will be either. Might be able to run them via virtualization though, shall see. Presence of a DLL is confirmed, disappointing but not surprising.
So for now, back to finishing 1.24!