Industrial Era
Overview-- What's the first thing you notice here? Finally the beloved/hated panzer icon. Settle down, stop drolling. You've got to pay for them first. Now we can finally start having fun. There are 4 phases to this era:
Phase 1__ staying alive
Phase 2__ ramping up production
Phase 3__ preparing for war
Phase 4__ liebenraum
Techs-- Junk tech: espionage. Why, who cares what they have? My factories will just have to produce more. Almost junk: sanitation. Why? only value is if need to trade to AI as they will give a lot for it. But usually you don't have happiness credits to spare. Only needed if science city will show a great boast by growing above 12. Size for defense, don't need it, Panzers are not known for defense value. Key techs are: replaceable parts and refining. Replaceable parts for 1] artillery, 2] civil engineers, and 3] infantry. Refining so you know where oil is. You won't need fast workers because your RR's are already build, right!!! You need artillery because you are playing at the right difficulty level and are weak and some civs are encroaching. You need infantry to follow your panzers on their victorious adventure.
Wonders-- Most important is Hoover. Don't make the noobie error and beeline for Sci Method and Theory of Evol and Hoover. Don't trade medicine. Oh you can buy it, but don't sell it. You want to delay, delay others getting sci method.
Strategy-- Ok, this is the most exciting period of the game for Germany. At the beginning of this era your are in full builder mode and by the end of the era you are in full warmonger mode.
Phase 1__ No warfare unless others are dogpiling on some other poor civ and you want one key city. Even then, I would wait. Almost, but not yet is your theme song. Your key goal for this stage is to have at least 20..30 artillery, at least 12 infantry, and a RR'ed empire. If a bully comes along and blusters, don't get trapped. Not yet. Here take this tech/luxury and go bug someone else. I'm busy working here. Milestone-- 20 artillery units. If you still don't have military tradition, trade for it. Create an army, fight until you have a victory with the army and sue for peace. You want to start building empty armies so you have some packs available for the panzers.
Phase 2__ Still no warfare. You want Hoover. No you lust for Hoover. But you are also smart. You don't do the noobie beeline for Hoover. It's actually faster to build a factory and coal plant in the city for Hoover, rather than even trying to prebuild Hoover from industrial era. Milestone-- Hoover.
Phase 3__ Almost there, you surely can wait a few more turns for a faster conquest. Now you get Refining so you can see where oil's at. There is no synthetic oil, so you need to locate this resource and start war planning. Once you have located oil and reviewed the power graph, then you ask: Do I need Mutual Protection Paks? Do I have a corruption problem? Do I need a govt without War Weariness? If the answer to these is yes, and it usually will be. then get nationalism and communism. Milestone-- have Refining and started on Steel.
Phase 4__ Careful here, the first time you play Germany you may expect to get to Motorized Transportation with no change in AI behavior. Dream on. Dream on. It may be during research of combustion, or it may be during the research of Mass Production, but at least one AI WILL declare war BEFORE you have a single lonely panzer. Plan for the AI attack, get your MPP in place before they dogpile on you. Soon it won't matter. Usually it is easy to get AI's to dogpile on your favorite AI to hate: one of the top 3.
Once get panzers remember:
1__ upgrade them to elite as soon as possible
2__ don't hide them all in armies, you need Great Leaders
3__ they are not lone wolves, they love to run in packs.
4__ target all Tanks and horrer of horrers, MA's within range,
5__ retreat to safety before end turn.