The Governor...

VCrakeV

Prince
Joined
Aug 22, 2014
Messages
504
So, he doesn't always make the best decisions, especially with mods in play. I have a suggestion, but first, the problem... Firstly, we all know that there is almost always a tile being worked that shouldn't be worked, or a tile that should be worked isn't being worked. Secondly, it seems that the governors of neighboring cities work the wrong tiles (ex: My Promethean city doesn't work a manufactory because its neighbor city does).



That aside, here is my idea: What if we could give each governor values for yields (ex: Food is 1 point each, production is 1.5 points each, etc.)? The governor would work the tiles that are worth more "points". In my Promethean example, I could value production super high for one governor, and low for the other.



Thoughts?
 
On a related note, I made a mod that makes the AI focus on food with food focus even when you're in low health. Otherwise it does the opposite and avoids food when you specifically told it to do otherwise.

Anyway, you really need to lock tiles in this game. Xenomass can have +10 yield but be ignored if on production focus for a 1 food 1 production tile. Lock that tile!
 
Click on the tile a few times (from inside the city screen) and a lock will appear on the tile. That tile will now be worked no matter what focus you choose.
Also you can change which city can work a tile by clicking on the tile from the city that isn't working it. However that does not change which city owns the tile for the purposed of building buildings that require a local resource of if the city is captured.
 
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