The greatest Civ mod ever?

Agree, but the diplomacy issues in the latest version need to be dealt with.
If someone can point out what's exactly is wrong in the code (attached), I'd happily recompile the DLL. Can stop working on non-Original Release Steam version, though. Also looking for clues on that.
 

Attachments

Agree, but the diplomacy issues in the latest version need to be dealt with.
Version 1.25 was left unfinished: Xyth left the version before finishing it. This version was in the testing phase. And it was a very ambitious version which attempted to implement a new Diplomacy system (it integrated the Advanced Diplomacy Mod with some adjustments). Otherwise, version 1.24 is a very polished and working version, with all the main features (1.25 added new diplomacy system, new forts, some new civs, and some interface adjustments, all other features will be available on 1.24). I definitely recommend playing version 1.24 rather than 1.25.

However, since the broken feature in 1.25 is the Diplomacy System, then it's a proper version to play on Multiplayer.
 
I played this mod very recently and since some people have replied recently I'll add some to the conversation too :yup: The person behind this did an amazing work undoubtely

It might not be fair when compared to gigantic mods like RI or C2C that on their own are like a sequel to the base game, but this is definitely on it's own class of excellence and at the top. Maybe not the best in overall, but definitely the most faithful to the vanilla game. I think it would be very hard for a player who prefers BTS over mods (I've met some people like that, weird but they exist:D) yetI can't see em passing on this one. It's like a new expansion, keeps the base game more or so intact and just adds a ridiculous amount of details and new stuff.

This ''tenets'' system is also a big YES YES for me, it's like an expanded civic system, also, the civics on this mod are very good too. If anything I would add some new units and change some models, but that aside the mod is perfect. With so many new unit graphics released since this mod was made, I've found myself changing some that look very dated and adding new flavors for certain units that didn't have (like artillery) but even then I will said it aloud: The units on this mod are much better than the base game anyway, so even then it is still great.
Anyone wants to play multiplayer? I'm not the most available guy around but I could give it a try if anyone is up for it :wavey:

Also has anyone ever tried to finish 1.25? What about scenarios? are there any besides the world map? I'd like to play them if that's so :)
 
Maybe not the best in overall, but definitely the most faithful to the vanilla game.
I feel the same, it did a beautiful work preserving and reinforcing balance between food, hammers and commerce. Too bad it ruined slavery for everyone, except maybe Imperialists on late era start? I still ponder introducing a small global (I don't have enough skill to code a new tag) malus on Granary and other must-have buildings lifted by later buildings like Courthouse instead of the current state of things. I already made whipping viable in my modmod, but don't have much feedback.
It's like a new expansion, keeps the base game more or so intact and just adds a ridiculous amount of details and new stuff.
Yeah, that's exactly how it's worded in the About thread.
This ''tenets'' system is also a big YES YES for me, it's like an expanded civic system
It's actually still part of the civics system, but with different tags. You can do same things that are already coded in for each other.
With so many new unit graphics released since this mod was made
I can include that in my modmod if you separate graphic-related files. Don't add to much, though, for packed graphics eat away at already limited memory margins and unpacked make mods load longer (that's the reason for HR and WTP).
Anyone wants to play multiplayer? I'm not the most available guy around but I could give it a try if anyone is up for it :wavey:
I keep trying to gather people for 2 years already, but most either don't bother without a skelleton crew already playing regularly or are "not the most available" too anymore like @rsab or @houseroof. Discord FFA organizer Yaldabaoth, who introduced me and many others on his server to HR, was interested the whole time, but only made it once. There are some others too, but they haven't been reliable last few attempts. My friend @Fester91 is still pretty interested, but his connection is cursed, though I may have finally got to the reason why. I could easily offer to play through Steam, but woe oh woe, my new DLL isn't compatible with it. Maybe using VS 2003 like Nightinggale suggested will help that, I'll check soon.

Anyway, come to our Discord server, there's an invite in my signature.
Also has anyone ever tried to finish 1.25?
As in a run or the mod itself?
 
I keep trying to gather people for 2 years already, but most either don't bother without a skelleton crew already playing regularly or are "not the most available" too anymore like @rsab or @houseroof. Discord FFA organizer Yaldabaoth, who introduced me and many others on his server to HR, was interested the whole time, but only made it once. There are some others too, but they haven't been reliable last few attempts. My friend @Fester91 is still pretty interested, but his connection is cursed, though I may have finally got to the reason why. I could easily offer to play through Steam, but woe oh woe, my new DLL isn't compatible with it. Maybe using VS 2003 like Nightinggale suggested will help that, I'll check soon.
Anyone wants to play multiplayer? I'm not the most available guy around but I could give it a try if anyone is up for it :wavey:
Believe me I really would love to play HR on multiplayer, but since there are kids at home it's very difficult for me to schedule a long game. I'm at least able to dedicate residual time to play alone.
 
I wouldn't mind just 1-2 hours a week. Have you tried my latest modmod versions?
I would love to, but is not yet the hour I can afford this.

I have not tried any of the modmods. No time to test them. When Xyth was active me also had time to dedicate to test and provide some feedback, I really enjoyed. Not a priority now, but it would be nice to check those modmods.

Anyway, as soon if I feel with more time available I will say a word to arranje a multiplayer game.
 
As in a run or the mod itself?
the mod
I can include that in my modmod if you separate graphic-related files. Don't add to much, though, for packed graphics eat away at already limited memory margins and unpacked make mods load longer (that's the reason for HR and WTP).
Understandable, I will do that other day though I don't feel like it now.
I already made whipping viable in my modmod, but don't have much feedback.
Let me give you a hand by trying it, I'd be glad to help :)
Anyway, come to our Discord server, there's an invite in my signature.
Very well ;) I'll do that later
I could easily offer to play through Steam, but woe oh woe, my new DLL isn't compatible with it. Maybe using VS 2003 like Nightinggale suggested will help that, I'll check soon.
Not a problem for me, I don't have the game on steam:lol:
Believe me I really would love to play HR on multiplayer, but since there are kids at home it's very difficult for me to schedule a long game. I'm at least able to dedicate residual time to play alone.
Understandable and respectable.
I wouldn't mind just 1-2 hours a week
That sounds about nice, something I could try but still I'm not sure if all weeks I would be available, but we can give it a try.
Anyway, as soon if I feel with more time available I will say a word to arranje a multiplayer game.
Notify me and if I'm available I might get in:thumbsup:
 
Somewhat. I mostly tweak already existing features, though some direly needed it like civics and slavery. I also disabled some diplo penalties since I couldn't figure out how to apply them properly, though I can just cut out the whole Advanced Diplomacy. No idea if any new features were planned.
 
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