The greatest Civ mod ever?

Having played a couple of games of HW through (and starting a far greater number!), then gone back to Civ4 (with AdvCiv) - I do think this mod is absolutely great. The civics, religion tenets, use of combat mechanics (retreating particularly) feels like this is how Civ4 should be.

I have a few things:

It seems easy to skirt around the civil war/dissent mechanic taking all the units in the revolting city by just evacuating them completely once they become rebellious. It's fun to play around but it feels like a 'gotcha' if you happen to have a big stack garrisoned, and it doesn't seems like the military stack does enough to prevent a rebellion, even if you can see it coming a ways off. There's even the loading hint pointing this out. Wouldn't it be better if you didn't have to do this manual micro? Maybe if you have a stack in a city which rebels, they should fight immediately, and the city should lose some population if the rebels lose.

There's a general issue with lategame slowdown and stuttering, not sure what from. Feels it correlates with ships/water, and seems to have decreased once upgrading past clippers.

AdvCiv incorporates a mod where when looking at building options, it says what the effective change would be (so if you're running the right civic/have the right resources it'll say +2 happy faces etc)
E: apparently this is the "absolute building effects" part of BUG from the city screen tab of its options, but I can't see a BUG options menu in HR, despite it being incorporated...
 
Last edited:
Thank you for all your kind words.
 
Could you Folks explain me what you like most of this mod?
Does the diplo features add a deeper interaction with other civs?
 
Does the diplo features add a deeper interaction with other civs?
Their bugged state in 1.25 actually ruin it.
Could you Folks explain me what you like most of this mod?
Separation of GP pools Civ5-style. Traits rework. Civic rework (except OP Land Estates) and tenets. How organically it's all interwoven. How all yields are much more equal in value compared to vanilla (especially culture, it's pressure is a major layer of struggle here). Early tech tree balance. Pastures, quarries, camps and orchards independent from boni and able to spawn them. Great less-is-more design altogether.
 
So I play better with Version 1.24?

I want
  • A game in which resources are important and in which you have to compete for resources.
  • In which diplomacy and exchange across national borders are important.
  • Where there are ways to fight enemies beyond war (the stability system in RI is great, for example, because you can use it to cause unrest among your rivals.

Is History Rewritten the right mod for that?
 
A game in which resources are important and in which you have to compete for resources.
They are more important, since happiness and health affect dissent. But they provide less yields (only 1 extra from improvement). It's still a great design. I strongly recommend Smart Map script for amount of resources customization, note that stone and marble are in Other category there, it's best set to few.
In which diplomacy and exchange across national borders are important.
Since cottages come relatively late here and maintenance is a b*tch, it's really important to sell excess boni and maps, you also push with your culture through the trade routes. But relations are very easy to spoil with religion, even though you can convert to No Religion without a revolution.
Where there are ways to fight enemies beyond war (the stability system in RI is great, for example, because you can use it to cause unrest among your rivals.
It's even more essential here, though I wastly prefer HR's approach to yields over RI's. It's still flawed, so I made a balance modmod for multiplayer. Culture is volatile in HR, you can hardly settle next to 2 rival capitals if it's far from your own (default civic buffs culture in captials 50%).

So I play better with Version 1.24?
I still prefer 1.25 for it's traits and in multiplayer broken diplomacy doesn't matter as much.
Is History Rewritten the right mod for that?
Well, for non-military confrontation Civ6 is still better or maybe Humankind. HR is great for multiplayer, but last few attempts only 3 people attended reliably. Final Frontier Plus is a good option for what you seek, but it's AI is terrible as Civ4's in general is.
 
Just wanna chime in here: I was a big fan of this mod, and it's creator, way back in the old days for catering to the Mac community! Loved it then, and just recently I've been getting back into Civ IV so I came to find History Rewritten.

Can confirm that the mod works on Steam Deck running Linux, which is so cool! This is my personal "Civ 7," and I'm so psyched to be playing History Rewritten still in 2024. So sick that it's still alive and thriving years later!
 
I absolutely love History Rewritten (version 1.24). I've been playing Civ games since 1994, and this mod is by far my favourite Civ game. I have been playing both single-player and multi-player games on this mod for years now, and I've been wanting to say thank you to Xyth for his brilliant innovations and corrections to the game mechanics for a while.

One of my favourite features in History Rewritten is the dissent and civil war mechanic. I'm not sure if this is even possible, but does anyone know if, for example, I could import the Minor Civs feature from RevDCM mod into History Rewritten, or would this require a lot of rewriting of code? I really like barb civs being able to settle and become minor civs, which in turn can become full civs. In Rise of Mankind - A New Dawn 2 it creates amazing, dynamic worlds, but I find this mod is unplayable for a number of reasons. History Rewritten is by far superior.

My dream would be to have a mod in which a map with a small number of starting civs, would be gradually and organically populated - first by barb cities in fertile areas, then by minor civs when the biggest barb cities reach a certain size etc. I've tried tweaking the numbers in civilwar.py to achieve this, but I have no coding knowledge or modding experience so it's tricky, and it doesn't quite achieve the effect I want.

Really what I love to see is a 'Rhye's and Fall'-style effect in HR with dramatic civil wars, breakaway regions, and newly formed revolutionary states that could eventually become the most powerful civ in the world. Mirroring real life events such as, the USA emerging from a small colony, or France and Spain emerging from the ruins of the Roman Empire.

Would be really grateful for any advice people might have!

Also, if anyone's interested in playing History Rewritten multiplayer, we're in the lobby most weekends on Zulan's server.

And deep respect to Xyth for creating what is, probably my favourite computer game.

Stay safe everyone, and thanks for reading!

TL/DR: is it possible to import individual components from other Mods (such as RevDCM) into History Rewritten? If not, any recommendations on tweaking the existing Civil War files to create a Rhye's & Fall style effect?
After playing halfway through a game, I have to wonder how you could like this mod honestly, it's just a Realism Invictus-lite or Caveman2Cosmos-lite (given how much extraneous garbage it adds), really this mod just makes me wish I was playing either of those instead.
 
Just wanna chime in here: I was a big fan of this mod, and it's creator, way back in the old days for catering to the Mac community! Loved it then, and just recently I've been getting back into Civ IV so I came to find History Rewritten.

Can confirm that the mod works on Steam Deck running Linux, which is so cool! This is my personal "Civ 7," and I'm so psyched to be playing History Rewritten still in 2024. So sick that it's still alive and thriving years later!
I've been playing Realism Invictus for several years now and I never even knew about History Rewritten until I looked at my installed mods just today. So I loaded it up and have to say just from the start up screen and civilopedia alone, this game looks absolutely fantastic. How did I miss this one? Not sure, but I am starting a game right now for the first time. There are some really cool features this game has that I've never seen in any other mod, according to their civilopedia. Really impressive looking, now it's time to play!
 
I've been playing Realism Invictus for several years now and I never even knew about History Rewritten until I looked at my installed mods just today. So I loaded it up and have to say just from the start up screen and civilopedia alone, this game looks absolutely fantastic. How did I miss this one? Not sure, but I am starting a game right now for the first time. There are some really cool features this game has that I've never seen in any other mod, according to their civilopedia. Really impressive looking, now it's time to play!
Agree, but the diplomacy issues in the latest version need to be dealt with.
 
Back
Top Bottom