The Hall Of Fame

addiv

Hero of our time
Joined
Dec 1, 2000
Messages
1,650
Location
The Netherlands
I think it's very good that you guys have put the high scores that were made on a self-made map apart from the high scores that were made on a random map. But I think that you should also put the high scores that were made on the Earth-map apart from the other scores, because it is easier since you already know the map when you start.

bye
 
I really agree with addiv but i sincerely doubt that non of the highscores didn't vieuw the map by saving and restarting.
That is why we (a couple of friends of mine)
have had the agreement that you may not save a game except for retirement. And autosave off. I would like to have a special highscore list for these games !!!
 
Ridiculous MadMelkor!
You always have these silly rules:
-no nuclears allowed in MP games
-no sabotage with diplos
-no bribing
-no more than 4 (?) cities
-no battleships
-etc.

What's next? No irrigation and roads allowed? Or "don't use riflemen for defense"?
You can't win without bending the rules to your advantage!!
 
No sabotage? No Bribing? What's up with that? That's part of the game.

"Don't use riflemen for defense"
rotflmao.gif



Since I don't think there is any way to prove whether you have saved and restarted, it is just on your honor whether you use this to cheat, or just to go to sleep. Making a rule to ban saving seems silly (what if your machine locks up? or your 5 year old wants to use the computer??!?) when there is no way to enforce it.

When you've got people explaining how to use the cheat menu without it showing up on your game (Vlad you should be ashamed!), I realize that few people in this game value their "reputation" if something suits their machiavellian schemes
wink.gif
, but you really just have to rely on people's word.

------------------
There are some who call me...Tim
 
I don't excpect anyone in this forum to use the cheat, because theyre just so honest!

What i think about the HOF:

I think Kolumbuses game is THE best, and that he is a much better player than the guy who got 2000%. The guy who got 2000 made a ideal map for himself. I think ideal maps should not be allowed, liket he guy who got 2400%. He made the other civ start on a island with mountains! and he painted the entire map with plains and rivers, and plus, he used the airfield cheat. Ideal maps suck! Custom maps should be maps that recreate an area of the world, or something that contains a variety of terrains.
 
Go Vlad Go Vlad Go Vlad!!!
And your right Kolombus' game really looks like the work of a champ.
I think that my two games could have gotten a higher score had I only known about how to boost you population by raising you lux rate, but there is no turning back. I just have to make a great Prince level game.

snipersmilie.gif


------------------
S.P.Q.R.
 
Its not cheating unless you get caught.
smile.gif


------------------
I am disrespectful to Dirt! Can you not see that I am serious?
 
Mr. Sparkel!!!

There is a thing called conscience I suggest that you invent this technology!

snipersmilie.gif


------------------
S.P.Q.R.
 
I agree with addiv and Vlad. Pre-made maps should be considered quite separately. I too don't consider it a real game unless it's on a random map. I'm glad the HOF has been changed to reflect this.

Kolumbusus's game is good. I agree. Have you noticed he played with the barbarians set real low and got penalised 50 points as a result? But as this is only a 6% penalty on his final score, who cares. I do similar in that I set the barbarians to Restless Tribes and get 0 penalty but 0 bonus. This really high game is a justification of that.

I can't understand those people who insist on playing Raging Hordes. The few extra points are not worth the irritation as far as I can see. I guess some people must simply enjoy it. (Or perhaps they feel the need to be macho.
smile.gif
)

------------------
"Life shrinks or expands in proportion to one's courage" - Anais Nin
 
It seems to me that Raging Hordes keeps you honest. You can't just defend a border and leave your unexposed or isolated cities poorly defended. If you do, Barbie will eventually sail up and dump a dozen dragoons on your shores and cause a little havoc for a few turns. Or if you're running up the score, you can't get the AI down to one city, put a bunch of Mechs in fortresses around it, then disband every other unit in your empire.

I can see if you are going ONLY for high score, it might make sense to tone them down, but if you're playing for enjoyment, Ragin' seems like the "right" thing to do.

------------------
There are some who call me...Tim
 
Originally posted by addiv:
But I think that you should also put the high scores that were made on the Earth-map apart from the other scores, because it is easier since you already know the map when you start.

I think earth maps don't offer a tremendous advantage. True, everyone knows the map, but with random maps, you can create worlds that have better terrain and fewer oceans, and more(and better) land could lead a higher score. It's very possible for random map games to have a higher score than earth map games, but it's impossible for a random/earch map game to have a higher score than 2400%.
smile.gif


[This message has been edited by Thunderfall (edited February 09, 2001).]
 
For the purposes of this hall of fame what's the definition of a "custom map"? Is it one that you actually create yourself?

If you choose the "Custom World" option from the main menu of the game (that allows you to choose the land mass size, continents/islands, age of world etc) is that a custom map or is it still considered "random"?
 
Actually I agree with Kolumbus!! When I play to get a high score I also choose the lowest level of barbarians, I might go as high as point neutral but never raging hordes - not if I play to get a high score, it's not worth it.

snipersmilie.gif


------------------
Veni Vidi Vici.
 
BTW, you could create a customized map and make it look like a random one. Naturally, honest&respectable players like me won't do that, but there might be some people out there craving such possibilities.

One the other hand, if we allow people to play on customized maps and have one, all-in HOF, the game changes a lot (everyone is gonna place the rivals on an island.

Anyone any ideas how to determine who is the best single-game-player of all, without these cheating options and without changing the very nature of the game?
 
Sure I can think of two solutions, but I don't think that either will ever be used.

1. When you play a game for the Hall of Fame, you have to save at the end of every turn and make a short note of what happened during that turn. The good thing is that everybody with the patients to check 400-600 savegames can make sure if a person cheated or not. The bad thing is that it's going to take even longer to play a game and just as long to check if the player cheated.

2. The second option is very costly but also very fair. We fly every Civkie on earth to some deserted place with a huge building and shut ourselves of from the rest of the world while we all play a game of Civ2 - that way there will always be other players around to check if someone cheats, but as I said it is very costly.

snipersmilie.gif


------------------
Veni Vidi Vici.
 
Use of custom maps is bush league.
Don't you think Magellan's Voyage would have lacked the greatness, if he already had a detailed map, even designing the earth ?

Discovery is an essential part of the game.
cool.gif

 
Good ideas shadowdale, but I don't think anyone is going to go for it. I have seen saved games range from 44 to 399KB. Multiply that by the amount of turns in a Diety game and you have way too much information to transfer and way to much for anyone to check. Unfortunately as long as you have ppl saving the information to their computers you will have cheating. The only way to get around this is to have a server type enviroment like Diablo 2, but even then you do have cheaters.

------------------
<FONT face="tahoma">
All rights reserved, all wrongs avenged. </FONT f>
 
Back
Top Bottom