- Joined
- Jan 24, 2011
- Messages
- 4,801
So in the Caesar playtest, an old situation that has apparently annoyed designers for years came up: the AI was building units that they should not be able to. It seems that years ago, this could be potentially game breaking. Now, lua allows a quick fix that instantly deletes the units the AI shouldn't have each turn.
This got me thinking... I wonder if there are scenarios out there that ran into issues like this late in the development stage. How many "unfinished works" are unfinished because the designer became irritated with some bug they couldn't overcome, or a problem they couldn't fix?
I was thinking we might share our stories here to see if lua can be the reason these works finally see the light...
OVER THE REICH
I spent a ridiculous amount of time on it. I really think it has potential, but it's a beast to play because there's just sooo much to do and you almost have to play it with a notebook because you're swapping between several civs, each controlling certain units (the Luftwaffe doesn't control the radar so you have to keep track of what the radar found independently).
-With lua, I can reduce everything to two-three civs from 7.
-I can eliminate the annoying need to go through EVERY radar every turn and look for something and turn radar installations into 'k' units that shoot radar when you need it
-Same with flak guns.
-With lua, I can restrict what units can be built in what cities, so I can make it that only airfields build air units and only cities build ground units, etc. so no need to have several civs. I could also have only certain airfields build USAAF forces vs. RAF forces, etc.
Basically, I can cut 60-80% of the busy work out of the scenario and make it more fun to play.
What scenarios do you have lying out there that we should be seeing? Post them here and let's brainstorm and see if lua is what can save them!
This got me thinking... I wonder if there are scenarios out there that ran into issues like this late in the development stage. How many "unfinished works" are unfinished because the designer became irritated with some bug they couldn't overcome, or a problem they couldn't fix?
I was thinking we might share our stories here to see if lua can be the reason these works finally see the light...
OVER THE REICH
I spent a ridiculous amount of time on it. I really think it has potential, but it's a beast to play because there's just sooo much to do and you almost have to play it with a notebook because you're swapping between several civs, each controlling certain units (the Luftwaffe doesn't control the radar so you have to keep track of what the radar found independently).
-With lua, I can reduce everything to two-three civs from 7.
-I can eliminate the annoying need to go through EVERY radar every turn and look for something and turn radar installations into 'k' units that shoot radar when you need it
-Same with flak guns.
-With lua, I can restrict what units can be built in what cities, so I can make it that only airfields build air units and only cities build ground units, etc. so no need to have several civs. I could also have only certain airfields build USAAF forces vs. RAF forces, etc.
Basically, I can cut 60-80% of the busy work out of the scenario and make it more fun to play.
What scenarios do you have lying out there that we should be seeing? Post them here and let's brainstorm and see if lua is what can save them!
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