I certainly respect the opinions of experienced CivFanatics members like yourself and others and often take them into consideration when making adjustments to subsequent versions of any of my given scenarios. Though I don’t wish to open a whole debate on the subject, I felt I should at least provide a little more explanation on how I went about determining the strength of all the units in the game.
I often relied in the past on the work of other designers to evaluate the combat strengths of units in my own scenarios, particularly WWII ones, but never truly found a common baseline amongst them which complicated matters for me.
As such, I’d been working for the last few years on a very personal system that would allow me to create a database of sorts that had predetermined combat strengths for all ground, air and naval unit types which would then allow me to recreate any WWII scenario without having to research this each time.
As such, I’ve been using a game called ‘Advanced Squad Leader’, which has an extensive repertoire of the ground forces of all the nations that fought in WWII, as my primary data source for establishing the unit base lines and used a very specific set of parameters and methodology for computing all my numbers. Many may argue, rightly or wrongly, that my concept, data source or the methodology I used as being flawed or in error but all I can say is that I applied it rigorously and consistently throughout my process.
Overall the relative strengths between the units of the different nations seemed consistent and logical with regards my overall experience in these matters and though it may be true that a few of the computational results may have surprised me (case in point the British Veteran unit), in the end, I tried to remain as faithful to my process as possible if it was to remain reliable.
In general, I believe that the results were born out during my play testing as the scenario and unit capabilities in the 'Battle of Italy' feel well balanced. At least, that is, in my personal opinion.
Again people may agree or not with my approach, but as the designer, I made a decision that I believe was consistent and logical (if perhaps, at times, imperfect) in helping me design my scenario. I hope this helps explain why things are the way they are.
Sincerely.