- Joined
- Jan 24, 2011
- Messages
- 4,801
So I was able to play through turns 15 or 16, but I've found I'm going to have to do that all over again from the save I have of Husky being completed. I thoroughly enjoyed myself but I do have to wonder how many people are going to make solid progress through a campaign and then kind of feel rug pulled, not by you or your lack of documentation or warning as you have done what you can, but by my own memory given the fact that it's so complicated it's really hard to remember everything to consider, but, you know, your readme is 14,000 words long LOL. This is a complicated scenario!
I definitely enjoy myself and often find myself thinking, "Yeah, this is the new standard right here" which you've done time and again throughout your career. Tactics are so important and I find myself hunting artillery especially because it is so devastating with the way you've set it up. I'm 100% on board with the stack limits for terrain now - it adds marvelous depth and just makes things incredibly fun. I feel like there are so many scenarios that would benefit from it tremendously.
I find the AI very strong and deadly and that you need to concentrate your forces to take them on. I feel like my biggest problem with this playthrough was taking on too much as I tried to push a ton of units into Taranto early and advance along two fronts. Doing so prompted the German response events for both coasts on the same turn which really screwed me. Honestly next match I might try the Adriatic approach.
Difficult scenarios are fun, though I will say if you forget something or don't take something into account, it's really hard to come back from it. Case in point, I'm up near Foggia, launching what I think is a pretty good campaign to take it as well as Naples when I'm hit out of the blue by the weather. Did you put it in the readme that this would happen? Absolutely. Is it therefore my fault? Yes. Do I wish I remembered it was coming up? You bet ya, because it screwed me.
Another case in point is the DUKWs. I get (and enjoy) how they are the units than create a supply depot, but I don't understand why they are the only unit that can remove a supply depot. You charge resources for the depots (which I forgot about until I pressed a key looking for instructions on something else) and you really need quite a lot of them, even in Sicily, but then if you forget to remove them (with a unit you'll have, at most, 4 of in the campaign) and sail off with it, you have to bring it allllll the way back to dismantle something you'd think any old grunt could do, and this also completely stops your offensive because you need those DUKWs to build up depots on the front to have any chance of moving. What about letting any unit dismantle them for a price and letting DUKW's dismantle them for free/a lesser price?
I'd also just point out that there is a lot of RNG in this scenario. Fine for replayability and frankly I think the way you've done winter, ground supply, etc. is far better than what I had in HoF (which was also RNG) but it can definitely be frustrating when it comes to weather and planes being ground because the Allies actually spent considerable resources on meteorologists and would have a pretty good idea of when bad weather was coming through. You have an air map that really serves little purpose other than convenience. Why not add a dynamic weather system to it such as in OTR and have the groundings occur in regions that have heavy cloud cover? There might be code that will do just this soon enough if I can convince @Prof. Garfield to do it for OTR because I really do like your grounding mechanism and think it should remain. I just find the current system too abstract and random.
I'm having a ball and it helped me pass my time at the kids house this week when they weren't tearing around. The more I dig into the scenario the more I enjoy it. Unfortunately I also find I've jumbled something badly and have to restart several hours of work. That's not necessarily a bad thing (Red Front once did that to all of us). But I will say I wish I "measured twice, cut once" with the readme lol.
Oh - and one more thing - I may have missed it - but I can't locate in game or in the readme what I'm supposed to press to get troops sent to Corsica. If I've missed it because I'm worn out and tired that's on me but if it isn't in the read me, it should be please.
I definitely enjoy myself and often find myself thinking, "Yeah, this is the new standard right here" which you've done time and again throughout your career. Tactics are so important and I find myself hunting artillery especially because it is so devastating with the way you've set it up. I'm 100% on board with the stack limits for terrain now - it adds marvelous depth and just makes things incredibly fun. I feel like there are so many scenarios that would benefit from it tremendously.
I find the AI very strong and deadly and that you need to concentrate your forces to take them on. I feel like my biggest problem with this playthrough was taking on too much as I tried to push a ton of units into Taranto early and advance along two fronts. Doing so prompted the German response events for both coasts on the same turn which really screwed me. Honestly next match I might try the Adriatic approach.
Difficult scenarios are fun, though I will say if you forget something or don't take something into account, it's really hard to come back from it. Case in point, I'm up near Foggia, launching what I think is a pretty good campaign to take it as well as Naples when I'm hit out of the blue by the weather. Did you put it in the readme that this would happen? Absolutely. Is it therefore my fault? Yes. Do I wish I remembered it was coming up? You bet ya, because it screwed me.
Another case in point is the DUKWs. I get (and enjoy) how they are the units than create a supply depot, but I don't understand why they are the only unit that can remove a supply depot. You charge resources for the depots (which I forgot about until I pressed a key looking for instructions on something else) and you really need quite a lot of them, even in Sicily, but then if you forget to remove them (with a unit you'll have, at most, 4 of in the campaign) and sail off with it, you have to bring it allllll the way back to dismantle something you'd think any old grunt could do, and this also completely stops your offensive because you need those DUKWs to build up depots on the front to have any chance of moving. What about letting any unit dismantle them for a price and letting DUKW's dismantle them for free/a lesser price?
I'd also just point out that there is a lot of RNG in this scenario. Fine for replayability and frankly I think the way you've done winter, ground supply, etc. is far better than what I had in HoF (which was also RNG) but it can definitely be frustrating when it comes to weather and planes being ground because the Allies actually spent considerable resources on meteorologists and would have a pretty good idea of when bad weather was coming through. You have an air map that really serves little purpose other than convenience. Why not add a dynamic weather system to it such as in OTR and have the groundings occur in regions that have heavy cloud cover? There might be code that will do just this soon enough if I can convince @Prof. Garfield to do it for OTR because I really do like your grounding mechanism and think it should remain. I just find the current system too abstract and random.
I'm having a ball and it helped me pass my time at the kids house this week when they weren't tearing around. The more I dig into the scenario the more I enjoy it. Unfortunately I also find I've jumbled something badly and have to restart several hours of work. That's not necessarily a bad thing (Red Front once did that to all of us). But I will say I wish I "measured twice, cut once" with the readme lol.
Oh - and one more thing - I may have missed it - but I can't locate in game or in the readme what I'm supposed to press to get troops sent to Corsica. If I've missed it because I'm worn out and tired that's on me but if it isn't in the read me, it should be please.